28-Nov-2006:
Praedor 1.1 is Out of Print!
Webshop Roolipelit.net just ordered a box
of Praedor and to my horror I found that I had none. Full
box would mean 19 copies. I could scratch together 13
from opened boxes. Well, that's what they are going to
get but I was so sure I still had a full box somewhere...
Let's see... 649 already sold + these 13 = 662. There are
700 copies of Praedor in existence. 700 - 662 = 38 copies
given or retained by authors, handed out as gifts or
rewards, sold outside the books... I guess it is possible
even if the number feels a little high to me. In any
case, sorry Roolipelit.net. You are only getting 13
copies and then Praedor 1.1 is officially out of print.
Will there be more? If I get enough pre-orders to cover
the costs of the print run, yes. Only time will tell, I
guess.
With so many Praedors out there it would
be sensible to provide some support for it. I am not
going to do more Praedor stuff without Petri but maybe
the rules could also be used for something else. After
all, they were playtested using early 17th century Europe
and the Thirty Years' War as a setting. I would also like
to develop a magic system for them but A) it cannot be
setting-independent and B) not for Praedor in any case.
This idea of Baltic pirates and stuff, mixing my old
Hansa campaign with swashbuckling elements, is growing in
my head. I really need to hack it somehow.
I finally got to move out of Inorganisms
and into Oases in STALKER. Of all the aspects of the game
this is the least supported by the novel. Frankly, the
whole idea of Oases is based on two comments on pages 184
and 185 of the WSOY edition. Mutant tribes and the whole
concept of mutated ecosystems somewhere deep within the
Zone comes from there. Of course, the movie portrays
Russian Zone as teeming with life but while it shares
some of the elements with Oases, your standard Russian
glade "without the smell of flowers" is not
what I mean. Of course, in the Russian Zone at Derbent
you can get that too.
I know I was supposed to send the Tracon
train tickets to get a refund before this weekend but I
just couldn't be arsed. Traconeers, consider this my
contribution to organising Tracon. You've earned it
anyway and it was such fun that I am seriously
contemplating about coming over as a regular customer
next year. Yep, I think three roleplaying conventions per
year would be nice. Summer has Ropecon, Autumn has Tracon
and Spring is still open for grabs. I heard that
Conklaavi is on its way out. Although my experiences from
them are rather unfortunate, it is still a loss. We are
not legion; don't let the hordes of cosplay-kiddies (I
thought Finland did not have enough children?) fool you.
22-Nov-2006:
Late Night Musings
Actually past midnight, so the entry date
is wrong.
After all the excitement my illness
turned out to be your standard run-of-the-mill segmental
pneumonia (or whatever "lohkokeuhkokuume" is in
English). And it is not the disease that's killing me
here, it is these antibiotics. Ketes, I don't know if
that is supposed to be strong or not but I feel like the
pills are burning a hole through my stomach lining. Ouch.
Every time I feel like my setting
timeline leading up to present events feels stupid, I
take comfort in two things: World War I and this
website. The first one proves that any kind
of social, political and ideological upheaval is
plausible on a global scale within the next 24 hours. The
second proves that some people seeking to influence the
society are so stupid it is beyond funny. There is no way
you could screw up your NPC factions as badly.
This is the part where I am supposed to
hype STALKER but I am still stuck in the Inorganisms. I
hope to finally get a move on this week but right now I
am writing about a thing called Salt Worm. It is a small,
semi-corporeal entity that moves by extending a
crystalline tube-like structure into the direction it
wants to go. The "living part" is the very tip
of the structure and tiny compared to the mineral tubes
it leaves behind. Eventually gravity and erosion make it
crumble away but for awhile an area where Salty Worms
have just passed through can look really, really weird.
And if you get too close, it can punch right through you
as it grows.
Writing a game is not the same as playing
and frankly, my most recent campaign has all but fizzled
out. In hindsight, maybe it was ill-considered from the
start. I wanted to try out the basic plot premise behind Garden
of Shadows as a roleplaying adventure. Obviously the
players did everything very differently but it also
turned out during this time that I won't write the book.
That curbed my enthusiasm and the hurried pace at work
did the rest. Intervals between sessions grew and I don't
know where the adventure is going anymore. Players don't
seem to mind but it bothers me.
Now it has been more than two months
since the last session and I really have to decide if I
want Garden of Shadows to continue. The story
arc has been so mauled by players that the adventure is
nearing the end anyway. So, dropping it would not mean
losing too much game play. Then again, it would be nice
to have a proper conclusion. And I can't keep running it
for long anymore. There is stuff to do and other
adventures to think about. I've been running mostly
Praedor campaigns since year 2000. It has been fun but I
want to try something else.
Oh yes, another game review to gloat
about. It was a rush job but my name is in the credits as
the lead designer for the mobile version
of Electronic Arts' Need
For Speed: Carbon. First
one to say "isn't that just a mobile port" gets
a black eye. The mediums are entirely different, so
making a mobile copy of the console game would be just
plain stupid (fortunately most clients seem to grasp
this). To make something work on mobile, it has to be
designed for mobile. Licensed game has to be part of the
same intellectual property or franchise but it can't be
the same game. Fortunately the people we work with seem
to understand this.
19-Nov-2006:
Justification of Being Ill
Sometimes I wonder if I ought to have the
screws in my head checked.
Nobody else I know goes bananas like me
when they are on a sick leave. To sum it up; I feel
guilty not being at work which means that: A) I have to
constantly prove to myself that yes, I am not well and B)
I feel this obligation to do from home that I normally do
at the office which kind of defeats the purpose of rest
and recovery. Help! I am not at work! Who is going to do
X? (Mr. N can do it) Who is going to do Y? (That can
wait) Can they manage without me? (Yes, they can). It is
like an intricate combination of a guilt complex and
acute megalomania about the studio revolving around me.
Just now, I am struggling with it because
I am not going to work tomorrow and I am feeling more or
less okay with no fever. Never mind that it took me 800mg
of ibuprofein and 1000mg of acetaminophen to get here, I
can't walk straight, my rest pulse is through the roof
(95 beats per minute), my CRP is 70+ (should by 10 or
less), my pancreas is enlarged, I am bathing in cold
sweat and every time I cough it feels like my head is
about to come off. Just this morning my temperature was
still 39.0. But hey! It is way down from yesterday
(40.7)!
So can I go to work? Can I even do stuff
from home? Am I a bad person because I am on a sick
leave? If I am not a bad person why am I on a sick leave
when I am not dying (not that we know it for sure)? You
get the picture. Being really ill feels really shitty but
at least I feel justified about being on a sick leave.
So, the worse I feel physically, the better I feel
mentally and vice versa.
14-Nov-2006:
I Should Sleep...
...but here I am, writing this blog.
Continuing from the previous entry, I have discussed the
CCP/White Wolf "merger" with some people from
both digital and non-digital games industry. The
consensus seems to be that it was a bad move (I know that
mergers are always extremely disruptive to both parties
but I can't really understand why). The revenue generated
by White Wolf-produced EVE novels and non-digital games
will be insignificant compared to the MMORPG itself. More
importantly, the EVE players are pretty much the only
feasible target audience, so trying to tell them about
EVE is like preaching to the choir. I expect roughly 10%
of the players to be interested in non-digital EVE
products anyway.
World of Darkness MMORPG... while this
may at first sound like a good idea, it is a niche of a
niche genre. If the target player base is anywhere near
EVE, it is not going to work. Granted, a game based on a
license already known by roleplaying nerds might have a
stronger initial player base than EVE but it is very hard
to see the number of subscribers rise above 50,000. The
concept is just too radical (read: niche). If this is not
a problem for CCP, all well and good. After all, they
don't have investors breathing down on their necks. I'd
love to know the financial terms of the merger but of
course, those are not available for the public. There is
some conflicting information about the financial state of
White Wolf and nobody knows the truth. If WW has the
traditional RPG company book-keeping style, they don't
know it themselves either.
Closer to home, a dear friend of mine is
coming over from Japan and I promised a post-holocaust
flavoured science fiction campaign for him. I try to keep
my promises and am busy converting STALKER-FLOW into
SCIFI-FLOW. Actually, I'd like to generate it from the
genre up instead of converting it from an existing set
but with only one week left you go with the rules you
have, not with the rules you would have liked. As for the
equipment list (always a sore point at science fiction
games) I am plagiarizing Heavy Gear. Stalker does not
really have an equipment list since it is set in our
world and times. I did include a brief description of
typical firearms, though. When my friend comes, I am
taking him on a little trip to Mars. It will be
interesting to see how that turns out.
Speaking of STALKER, I am still writing
down the inorganisms (there have been quite a few
distractions lately). Instead of a two-axis mental
randomiser like the one used for anomalies, I decided to
go for a whole different approach and write 10 short
stories about encounters with different kinds of
inorganisms. Since inorganisms are so rare, encountering
them or even traces of them should be one of the
highlights of the adventure. You are not alone... not
even in the Zone. I just need the one commodity I do not
have to finish it: time.
While the top leadership for next year's
Ropecon organisation has already been chosen, the
government positions (Conitea) are still open and
able-bodied (okay, we are geeks, it is the mind that
counts) volunteers sought for. If you are good at
something and have always wanted to contribute to the
greatest Nordic scene event (and probably the greatest
independent European scene event) in a big way, here is
your chance. Been there, done that and no regrets. Watch
your favourite RPG related forum for more info. In my
opinion it would be at least wise to extend the
recruitment beyond the mailing list.
12-Nov-2006:
EVE Fanfest
For reasons not to be disclosed here I
was in Iceland (you know, the Lappland-sized island in
the middle of North Atlantic with the population of
Vantaa to go around), attending the otherwise sold out
EVE Fanfest by CCP Games. It might have been a bit of a
mistake to go alone but company would have been difficult
to arrange and it was fun for the most part. Icelandic
weather is very nice. If you dress up warmly for the
Finnish winter, you are pretty well covered for Icelandic
winter too, even if temperature is 5-10 degrees higher.
And with Reykjavik (Savujen Lahti) being on the same
latitude as Vaasa, it was also dark most of the time.
Perfect!
Thursday was stormy, Friday was stormier
and on Friday night they had such a storm that even the
locals got worried. Saturday was calm and cold. And today
it was stormy and rainy again. Took some pictures but I
am not going to post them here. Loot at a travel
brochure, it is prettier.
Pretty much everything relating to
Fanfest has been covered on a multitude of forums, so I
am going to talk about the one thing I have emotional
investment in: the White Wolf/CCP merger. The immediate
reaction on many forums was that "OMG WW has bought
CCP". It is the other way around. White Wolf does
not have any and before this merger it was in the same
post-MtG crapper as the rest of the industry. CCP pulled
their asses out of the fire and made them their
subsidiary. Basically they pocketed just some more IP so
they won't be depending on just one product. White Wolf
staff and original game development is not really part of
this equation, although I believe it will continue.
For White Wolf, CCP partnership provides
a ready audience of 150,000 people where to push novels
and games, including the long-awaited EVE RPG which is
now said to be in the works. If one in 30 people buys the
bloody thing that is 5000 copies sold aready and yep! WW
might be the second-most successful RPG publisher out
there but 5000 copies sold is still a reasonable goal for
them. There is some serious talk of another dev studio
being set up in Atlanta that would focus on a WoD MMO.
Maybe, maybe not. They are still at least two years away
from a meaningful product launch.
Good for them. For me, it all poses a
problem. I've never cared much for White Wolf products
but this alone would not deter me from playing EVE.
However, last year, right before Ropecon, they did
something I will neither forget nor forgive. Remember this?
After the global roleplaying scene exploded in rage and
ridicule, they backed down but not before Justin Achilli
had called all his opponents in the debate idiots and
sworn that WW will never, ever give in. I've been
boycotting White Wolf ever since but now they are part of
EVE. I don't know what I am going to do.
It seems that the RPG scene lost. White
Wolf got everything they wanted at one go: a subscription
based player license system, strict and enforceable code
of conduct and a meaningful way to hit back at perceived
offenders.
05-Nov-2006:
Small World
Friend of mine has been running Praedor
for some years now. He once had a player, Tero Salonen,
who was in the same military unit with me back in -93.
But enough about that. Having played Praedor, Tero
rewrote the lyrics for "Tuhansien Murheellisten
Laulujen Maa" to fit Jaconia and life of a Praedor.
It is all in Finnish but you can always try babel fish to
sort it out. The outcome should be hilarious even if
incorrect.
Syyttömänä matkaamaan, sattui
hän,
tähän maahan Borvariaan, ja kylmään,
jossa jo esi-isät, praedoreita tottakai,
puri nurmea jos pedot ne kiinni sai.
Perinteisen praedorkohtalon,
halus välttää poika tuo,
aina puen päälle panssarin,
enkä pedon lyödä suo,
sillä elää tahdon.
Borvaria kutsuu praedoria talvisin,
mut en tahdo sinne koskaan mennä yksin.
Aarteet huumaa kuin tynnyri väkijuomaa,
silti moni sieltä tyhjin käsin palaa,
koska pikkupedot ne herää henkiin,
ja pakoelkeet tarttuvat praedoriin.
Kohti laukkaa, Jaconiaa.
Se praedorin epätoivoon ajaa,
kun ei oo enää ruokaa.
Keskeltä raunioiden hiljaa
outo otus tuijottaa
kun praedor notkahtaa.
Keskeltä kumpujen, mullasta maan,
isät ylpeinä katsovat poikiaan.
Vasara, nuija, kirves ja miekka,
suurtappara ja sen kilven viimeinen pala.
Tämä tuhansien pikkupetojen luvattu maa
jonka tuhansiin taloihin juosta saa.
Kummallinen alue jonka oikkujen määrää
ei mittaa järki eikä nuoli väärä.
Joka taistossa hukkuvat ne elämän valttikortit
ja kiinni jää aarrekammion portit.
Praedorin epätoivosta ne kertovat.
San. Tero Salonen
04-Nov-2006:
Happy Birthday
I've been around for 33 years. Yep, this
is the age when Megatraveller characters start showing
signs of aging and I am not in such a good shape to begin
with. Time is a funny thing. I still feel like I just
graduated from high school and even if the last five
years have actually been an agonizing crawl from one
upheaval to the next, looking back at them makes it all
seem like a flash of lightning. It did not always look so
good but things turned out fine, after all.
Now, I know many people reading this blog
have or are about to have kids of their own. I don't know
much about rearing children but the relationship between
you and them does not end with childhood, so I have this
word of advice:
I hope that one day your kids will
have made it past 30 without injury or prison. By then,
they have been grown-ups for quite a while and already
have some sense of the world. Hopefully, they are earning
their own living and moving up in a career they like. Not
rich but doing okay. Not famous but known by the right
people. Perhaps some of them have even a few published
books under their belt, although it is just a hobby.
Now, even if you think it is all shit
compared to some other goal *you* have set for them,
don't say it when you call them on their birthday.
29-Oct-2006:
Tracon
Been there, seen that and was pretty
impressed. Thanks to anime-themed events, they drawn in
more than 2000 people, so it was about the size of later
Paasitorni cons, if also just a single-day event. Their
staff room is three times as big as that of Ropecon, btw.
Everything went smoothly (unlike in some other
non-capital-area conventions I've been to) and I think
they had just the right attitude (of course, some of
those people are part of the Ropecon regular staff as
well). The only drawback is that my mild flu worsened to
a full-blown disease on this trip but it is not really
their faul.
Since I was not feeling too good I tried
to take it easy and did not watch the other events but
instead walked around, looked at the stands and chilled
out in the staff room. I had two events, first a panel at
the ungodly hour of 11am where I, Eero, Miska and
Jan-Erik (Parabellum) were discussing the business and
practises of publishing your own games. As the last panel
on the subject I will ever attend it was quite good. Eero
behaved and we discussed a lot of stuff I already touched
upon at Burgerin Arcade at Ropecon, which I still find
very interesting. Jan-Erik was an interesting character,
an extremely tall Goth salesguy outing at Tracon with two
buddies. Had not met him before.
If anything, the panel convinced me even
more that I should retire. Miska had produced a
soundscape CD for Heimot and it is actually pretty cool
ambient stuff. Jan-Erik was bursting with ideas for
mixing multimedia and networked features with a
roleplaying game, not necessarily impacting the gameplay
itself but to the expand the "Parabellum
Experience", so to speak. I finally bought me a copy
of Parabellum but I forgot to ask him to sign it! Bloody
hell. I haven't read it through yet, obviously. One thing
that did get my attention right away was the look and
feel of the game. The cover and also something in the
interior layout scream "indie" and "first
try", even if there is nothing really wrong with any
of those. The production quality just feels low. I hope
the content makes up for this but this is a strange
contrast between the game and Jan-Erik's cool ideas.
But in short, one of my goals in getting
into the "game" was to show others that it can
be done. And behold: they have learned! I am not making
multimedia applications or original soundtracks for my
game and sometimes it made me feel like a fucking T-Ford
in a modern-day car shop. By the way, for some reason
Mike had not been invited to the panel even though he was
there. Like it or leave it, you really can't deal with
RPG publishing in Finland without him. Now it was up to
me to try to scrape together what little I knew of his
Johnny Kniga deal.
Oh fuck, somebody in the audience asked
about the games we like and the games we hate. I should
have mentioned Cyberpunk v3. I really hate that
crappy-looking piece of shit.
My second piece was a STALKER
presentation, this time decorated with real STALKER art
and having some meat on the bones for the game system.
The one hour they gave me to do it was enough, even if
the questions session in the end could have been longer.
I was honestly surprised to have questions. Usually
people from outside capital area never ask anything.
Attendance was good too, about 40 people. For a game that
is been in the air for so long and has yet to come out
that is not bad. After the event one of the participants
asked if I thought Flow could be converted for use in a
cyberpunk game. Certainly. The mechanic is generic, even
if the abilities and derived attributes are
game-specific.
27-Oct-2006:
Green and Pleasant Land
Greetings from England. Well, actually I
just got back and I am writing this from cold, dark and
damp Finland. London was just as big as the last time,
the European headquarters of the largest game publisher
in the world were very posh and I should be banned from
five-story bookshops. I finally got to see two more
floors of the Imperial War Museum. Only the Holocaust
Exhibition on top floor remains. All in all, a great trip
and I think the book I've got can prove surprisingly
useful if my Renaissance Fantasy-idea ever moves forward.
At nights, I wrote my Stalker presentation to get a
framework for bullet points. Talking is easy but I need
the bullet points to stay on subject. Tracon
is on Saturday and my presentation at 16.00.
Unfortunately there is a panel already at 11.00 so I have
to get going really early.
Just before I left, Fantasiapelit ordered
another box of Praedor and the official Praedor count for
me is now 649. While I was away, the next issue of
Roolipelaaja -magazine came by mail. While I strongly
endorse the sexuality theme running though the issue,
Jaakko Stenros, has obviously missed page 20 of Kuninkaan
Lapset while writing his short analysis on how Praedor
game and comics treat the Eridu (a homosexual warrior
cult of the Mountain Tribes). Oh well, your Jaconia may
vary. Me and Petri agreed long ago not to impose a
canonical truth on anything. By the way, version 1.1 is
now running low. Maybe the product life cycle is finally
coming to an end.
All in all, reading the magazine gave me
a funny sense of deja vu... I have used roleplaying games
as a way to express my own sexual fantasies already as a
teenager and prefer to describe erotic situations as I
would imagine them to be described in the literature of
the relevant genre. That usually means a heavy emphasis
on the erotic at the expense of actual sex. That said, I
apologise to all my players who had to play these
situations enduring both my personal fetishes and
subjective ideas of what is or is not erotic. But I
digress. In short, it is nice that while the scene is
constantly talking about this, someone puts it into
writing every once in a while. Makes things easier for
new players.
Sex in live-roleplaying games has been
discussed at Ropecons as long as there have been LARPers
(no, they are not all virgins). If you have sat through
the roundtable discussions the articles had nothing new
to offer. Still, Mike's personal account was pretty
funny. Hey Mike! You are tall, young and look like bloody
Legolas! I am more surprised that you two did not
actually have sex.
15-Oct-2006:
No Christmas
Looking at my calendar it is safe to say
that STALKER won't be done by Christmas. 2/3 of the book
is done but my calendar says I am not around to do it!
Next week I have Game Producer lectures and then a trip
to Tallinn. After that, I am most likely going on a
business trip to London. Then comes Tracon (I have to
double check the time I was expected to be there). Then I
have about a week-and-a-half before I am off to Iceland.
Then I am going to Stockholm at the first opportunity. I
am also on a constant alert for an extended business trip
overseas and if the next few weeks are anything to
measure by, it won't stop there. To be honest, I don't
think I can handle long projects anymore.
STALKER will be the Burger Games Jubilee
release for 2007. Then I'd like to tidy up the extended
version of Mobsters I have on the hard drive and push it
out too. After that it may well be that there will be no
big game books coming out until I retire. Oh, I will
probably start a few and get a bunch of inspirations but
really, the chances of finishing one look pretty slim. Oh
damn, I so would have liked to do Miekkamies (or the
Baltic thing discussed on #praedor) for the Burger Games
Jubilee Year. Well, can't be helped. While it is good
that I don't depend on things for living, the things I do
depend on take priority. It is called old age and this is
why I am so jealous of you young dudes still trying out
your stupid ideas at Ropecon or in the forums. They won't
remain stupid forever.
I am currently writing about Inorganisms.
These are anomalous forms of life (or lifeform-like
anomalies) ranging from the Living Corpses (not your
average zombie) to swarms of blue lights drawn to heat
sources and freezing everything upon touch. Drawing the
line between an anomaly and an inorganism can be
difficult at times, just like discerning Living Corpses
from organic creatures requires laboratory examinations.
Inorganisms bridge the gap between anomalies and the
mutant lifeforms of the Oases which are what I am going
to do next. Then I close the Gamemaster's Book with
Artifacts and write a couple of dozen pages about the
city of Toulouse, split by the Boundary, near-abandoned
by the society and becoming stranger and stranger as the
time passes.
Lots of babies being born in my social
circles these days. That's what happens when you are over
thirty.
10-Oct-2006:
About Writing a Novel
So it is confirmed. I am going to EVE
Fanfest in Iceland on my employer's expense and without a
real agenda. They say it is a reward for good work but no
former employer has paid me work-time tourist trips to
exotic locations no matter how good my work has been.
Well, I am not saying no and it is nice to get praise. I
hope the weather in Iceland is even half-way decent and
the guys (presumably) from CCP Games have already
promised to buy me a beer. Now, how to tell them that I
detest beer without being impolite...
Quite a few people have asked over the
past two years if I am going to write another novel and
just recently a friend told me that his mother told him
that she liked Vanha Koira. Or more precisely, the book
was just the kind of stuff she likes to read. Of course,
writing a book does not happen by snapping your fingers
and but I admit I've been thinking about it. I already
have bits and pieces of the second Praedor novel on my
hard drive but there are two problems to this: firstly,
I'd like to do something completely my own and second, it
would be difficult to do Praedor fiction without going
through Jalava.
Of course, until Stalker is completed,
this is all just hypothetical.
Vanhan bensa-aseman katos on osittain
romahtanut ja rakennus enää ruosteinen teräskehikko.
Tangon päässä oleva Exxon-kyltti on ehjä. Sen valot
välkkyvät öisin niin kuin täällä olisi yhä virtaa.
Pumppujen viereen on unohtunut autoja, joista kasvaa
metallinväristä hämähäkinverkkoa. Seittiä riittää
aukean laidalle pysäköityyn rekkaan asti.
06-Oct-2006:
Newscast
As reluctant as I am to go to the doctor,
I did go when I got a clear case of vertigo last Friday.
World was tilting to forward left and the sensation was
strong enough to make me wobble when walking and cause
motion sickness. I think it is because of work stress and
frankly, I would have died already if I had not had that
vacation in Japan. Stalker is doing poorly as I've been
both physically and mentally drained when getting home
from work. But I am coping. This year I have paced my
work and vacations well and still have about
week-and-a-half left for December. Go me! My next trip
abroad (apart from Tallinn) is to EVE
Fanfest in Iceland in November. It is a work
trip but I am also going to have fun.
No news on the RPG front. Well, not
exactly true but I am bound by NDA. Let's just say that I
have high hopes for some of my work (and hobby) projects
right now. However, the Burger Games RPG department is
not going to do much else before STALKER is out of the
way. Then there are some alternative settings I would
like to try using FLOW in. The basic mechanism is generic
even if the stats and abilities are not. I don't expect a
diceless game (especially non-branded diceless game) to
be a commercial success but I have to do something with
my spare time, don't I?
A curious thing happened this week and
since conversation in roolipelaaja.fi
forums seems to have died away, I can continue my
musings here. Many roleplayers compare roleplaying with
the make-believe plays of the childhood. I can't deny the
obvious similarities but somehow for me roleplaying has
always been an extension of literature. If you go as far
as to draw comparisons between childhood
make-believe-plays and reading fiction I will give up but
am I really the only one out there who feels this way? I
tried explaining this on #praedor and was told that it
was just me and my "super-gamemaster" approach
to roleplaying games.
I argue that while the process of play
can have features in common with make-believe-play,
playing roleplaying games is like writing a book as a
joint effort. Gamemaster is the controlling author but by
no means the only one. Anything that would work as a
story vehicle or a plot element in a work of fiction will
also work in a table-top roleplaying game. Despite
opinions to the contrary I maintain that they can be used
by both the gamemaster and the players. The resulting
story could be told as a piece of written fiction, even
if experiencing it is usually a more fragmented affair.
Story arcs are the same. Plot vehicles are the same.
Tricks used for building suspense and atmosphere are the
same. If it walks, talks and tastes like a duck, how come
it is not a duck?
Of course, my experience is limited to
table-top roleplaying games.
01-Oct-2006:
Yamato
Since I am a friend of war films, seeing
"Yamato" adverts all over Tokyo and big stands
in the DVD shops obviously got my interest. Blessed
Internet allowed me to get my hands on a Region 3 copy
with English (and Chinese) subtitles. I watched it, liked
it and went to IMDB to see some comments. Pretty divisive
film with 23 "10"s, 15 "1"s and a few
votes here and there in between. Wondering how someone
who likes war films could not have liked Yamato, I read
one of the negative comments. It made my day but broke my
faith in Humanity. This guy said he had loved Saving
Private Ryan for its Humanity, Heroism and Sacrifice
(since Americans were the Good Guys).
But for him, seeing any of the above in
"Yamato" was an insult to Spielberg's movie
(which I personally consider to be crap apart from the
landing scene) since Japs are the Bad Guys, regardless of
what Japanese at the time might have thought about it.
The fact that the movie shows Japanese Navy up the Shit
Creek without a Paddle and is far more apologetic than
e.g. Yasukuni War Museum did little to soothe his
Righteous Anger. I know that history is written by
winners but I did not know this applied to movie reviews
as well. I hope he never gets to see Tuntematon Sotilas
or Das Boot...
For the ignorant: Yamato and its sister
ship Musashi were big-ass battleships (okay, the
biggest-ass battleships) of World War II, with
displacement tonnage of 78,000 (some sources put this at
74K or 80K). They were built according to the Battleship
Theory that puts heavy emphasis on a decisive
confrontation between hostile navies. After the battle,
the victor would have an uncontested rule of the seas.
Americans believed this too but after their battleship
force had the shit kicked out of it in Pearl Harbour,
they had to think things over.
As a result, Americans avoided decisive
naval confrontations at all costs and aircraft carriers
(along with guerrilla-style submarine operations) became
the backbone of WW2 naval strategy in the Pacific. The
battle for which Yamato and Musashi were built never came
and the two ships, magnificent as they were, had little
impact on the war. Instead, they had a considerable
impact on post-war Anime.
27-Sep-2006:
Tadaima
I am back from Japan and up to my neck in
work so it is no surprise that neither this blog nor
Stalker has seen much progress lately. While I was away,
Mike Pohjola has been busy being the face of the Finnish
RPG scene and this time got himself a full-page article
in the most recent Pelit-magazine. Congrats! Star Wreck
being such a nerd franchise I did expect them to mention
it but I didn't expect to see a whole-page article! I am
jealous as hell but it is good for the scene to have some
visibility in the media again. I don't recall seeing
anything else about them for ages. And as I've said,
better Mike's face than mine. But that kind of begs the
question: where are all the Finnish female RPG authors?
I was told that in his Ropecon
presentation about SW-RPG (which I unfortunately missed
because of my first game session), Mike said it was the
first Finnish RPG to be published in English. This is not
true. Taiga was published already in 1995 and Mobsters
struck my digital shelf in 1998. If somebody knows any
other Finnish games in English from an earlier period,
let me know. I think Nordic's Acirema had its full title
in English but I have never seen the game itself. And I
think Rapier, despite its name, was in Finnish.
Everybody knows what Japan is like, so
enough about that already. I could not find a dedicated
roleplaying game store there but the local DVD/video shop
had more than its fair share of anime books and along
with it some TRPG (the term Japanese use for
pen-and-paper roleplaying games, another term I saw was
"Role & Roll RPG"). Just out of curiosity I
bought two games: Gundog
and Crossbone. Both are in Japanese but they have a
curious habit of inserting bits and pieces of English
here and there, so I was not completely at loss.
Gundog, published by Arclight, is a
"Gun Action TRPG" featuring the actions of some
kind of an organisation against bag guys ranging from
terrorists to anything else you can gun down in the name
of democracy. Curiously, attributes and maps are English,
as are dice terms. All numerals are in Roman characters
as well and there are these cute boxes saying things like
"Combat Sense" and then an all Japanese
scribble presumably explaining what it is all about.
Greyscale interior and detachable full-colour cover which
is both homoerotic and doubles as a GM screen when
removed. I think that is a pretty cool idea.
The GM Screen, I mean.
Crossbone (or an
incomprehensible scribble with Roman characters
"Crossbone" underneath and also published by Arclight) is
a... well... highly anime-influenced pirate TRPG. The
detachable cover is neither homoerotic nor doubles as a
GM screen but I really wish I could make sense of the
game itself. You open one page and it looks like a
regular boardgame with a block map. You open another page
and it looks like a full-blown fantasy TRPG set in a
world of <incomprehensible scribble>. My plans for
Miekkamies 2.0 are not all that different from some of
this so I'd really like to know... My best guess is that
the block-map is some kind of a ready-made campaign (go
here and you have this encounter, go there you have that
encounter) but I really don't know. Anyway, the game is
much lighter than the testosterone-action-themed Gundog.
Arclight also publishes a magazine called
Role & Roll which, despite its title and front cover
headlines, is in Japanese. Basically anything Japanese
has a dash of English thrown into it to annoy foreigners
even more. Arclight also holds regional conventions in
different parts of Japan. Or they can be distributing
noodle recipes. I really can't tell.
15-Sep-2006:
As Always
Flight to Japan is less than 24 hours
away and as always, I have the flu. I always have the flu
when something important is about to happen. Oh man, the
flight is going to be a killer. My girlfriend can sleep
anywhere, including airplanes. I can hardly fall asleep
in my own bed. Yeah, that sucks. I need 8 hours of sleep
+ 2 it takes me to just toss and turn and I really don't
have 10 hours to spare sleeping every day. I should have
brought some pills over from the States. In Finland you
need a prescription for anything that can put you to
sleep. Absolutely hectic pace at work in the few weeks
before now did not help. Hell yeah, I am going all the
way to Japan to catch a nap.
What to take with you to read (and in my
case, write), is an eternal question. Stalker stays here
at home but there are two future projects that might
benefit from pre-productive design. One for paper, one
for... other uses. I still have slim hopes of Stalker
getting done this year (before Holland and falling ill,
it was doing really great and I am a fast writer when I
know what to write. That is the problem, most of the
time.
10-Sep-2006:
Cyber Thoughts
I just got back from Holland (forget that
stupid Netherlands) with a sunburn, a few new RPG books
(yep, I found a roleplaying game store in Leyden, just by
accident) and new music (3 CDs for 12 euros proved to be
a brilliant deal). Holland is a sunny country where you
can walk the beaches along North Sea even in September
and dine at beach inns, watching the Sun set into the
westerly horizon. Even the locals were astonished at the
perfect weather. It is an expensive country but since we
were there for just two days I could afford to spend a
little. Great pancakes, great ice-cream.
But when we left the coastline for
Leyden, I discovered why the Dutch are so thin and fit.
A) they all ride bicycles without helmets and B) they
can't get anything to eat. Seriously, trying to find a
decent bite in Leyden, a much bigger place than the
coastal Katwijk aan Zee, was downright impossible. And a
warning to prospective travellers: the Dutch don't know
the meaning of the word "credit card".
Apparently there has been a time when Visa and Mastercard
were accepted but now you can't even use them to buy
train tickets from the counter. Bloodly medieval. Luckily
the Schiphol Airport was already in the late 20th century
and accepted them both.
As huge airports go, Schiphol must be the
best I've been to. Madrid just plain sucks, Chicago is
too dispersed to make any sense of, Mexico City usually
has some crisis, Rome is chaotic to the point of crisis
even if there is no real cause and Stansted is ugly as
hell. Schiphol is well organised, the running lines are
going fast enough to be actually useful, there is a
freaking brilliant Food Court type restaurant in the top
floor. Shops are both plentiful and varied. Yeah, I
prefer Schiphol over Leyden, actually. It is just the Sun
where Leyden an the edge.
As for the music, it is all legit.
Apparently a record store in Katwijk was having a
clearance sale. I bought three films (Hot Shots 2,
Dragonheart and Beowulf & Grendel which actually
looks interesting). As for the music, two records are
worth mentioning: Wolfstone which is kind of
folk-pop-rock, or Clannad on steroids. Good inspiration
tune for writing fantasy. The second record is
"Cyberpunk" by Billy Idol, complete with a MAC
floppy with some kind of early multimedia crap on it
(haven't been able to check it out yet).
Now, Billy Idol has been hailed as one of
the visionary pop-stars of the eighties. Accordingly, I
think his old records suck. Then again, Cyberpunk,
released in 1993 was a flop and partly drove him into
drug addiction. Fittingly, I think it is great. Just like
the only Blue Öyster Cult record I have managed to
listen to from start to finish is "Club Ninja",
considered by fans to be the crappiest and most shallow
BÖC release ever. It is an easy guess why I bought
"Cyberpunk": just four euros and a name like
that; how could I resist?
As it turns out, I really liked it.
Unlike Dio, another artists who tried cash in on the
cyberpunk trend (trend I really noticed only in
roleplaying games; was there ever anything else to it?)
in Angry Machines, Idol did not contend with
fake-sounding social criticism but instead tried to put
some emotion into the music. Maybe I am shallow but I am
hooked. And hey, I am a fan of Dio and I
still think Angry Machine is not worth the plastic its
burned on.
Aww... Cyberpunk. Trying to recapture the
glory days feels really difficult now. My one attempt at
old age, the ill-fated Istanbul Campaign, ended in a
dismal failure. My campaign concept and plotline seemed
okay on paper and sucked rotten eggs in play. It is the
only time when I have given up simply because it suddenly
dawned on me how bloody stupid my plot idea was. My
second problem has been that I haven't been able to make
the world, as portrayed in the original CP2020, to work.
I have been far too loyal to the original concept as
presented by the games of the era. It just does not and
can not work. Why?
Frankly, I think I know the answer. I've
been just too yellow to make anything out of it: Cyberpunk
is not a setting. It is not even a genre. It is a theme.
And this is where the games of the original cyberpunk
wave fail and Cyberpunk v.3 really crashes.
Where is the cyberpunk? What is the
cyberpunk? I don't think there is a real answer and
saying things like "memes" won't make anyone
cool. The biggest advantage of cyberpunk is also its
greatest weakness. Almost all its campaigns can be easily
adapted into almost any other genre. Gangster, Western
and contemporary espionage thrillers are the easiest but
you can actually use fantasy adventures and no one will
notice a thing. No mainstream Cyberpunk game actually
gives a hoot about the "punk" (kudos to Faith
Worse than Death for trying). Settings are just a
mismatch of other genres sprinkled with cheap science
fiction and cybernetic gadgets as special effects.
Testing: Caste Caldwell (classic
D&D) for Cyberpunk 2.0.2.0.
This fixer called Caldwell wants to
set up a little black market import facility at an
abandoned US Naval facility, only to find that its
datafort rebelled against the shut down order. Nobody
bothered to do anything about it and the place is still
crawling with active defences like automated turrets and
sentry robots. He obviously can't call the cops but if
the datafort could be overcome, it make a perfect
hideout. He hires a team of hot-shot runners for the
job... just switch the rooms with hangar halls and no one
will notice a thing!
You are supposed to be a techno-rebel but
what the hell are you doing? Most people are corp runners
or just guns for hire. CP2020 talks at length about the
cyberpunk ideology but that ideology is absent from the
setting and player goals. As for Shadowrun... oh dear! Do
we really need elves and magic to get some kind of
emotional involvement into the game? But yeah, it is
definitely not a genre. Just a few themes. And you can
add those themes into any other genre and they still
work, if a little more fantastically than before. Maybe
it is all part of the wider cliché battery that makes up
the genre of scifi-action.
With Cyberpunk v.3 being such a turd,
what would I tell to a player looking for a setting where
all or most of the things he has come to expect of
cyberpunk are doable? Right now my answer would be A/State
but I do have some ideas of my own... if only I could
find the time and energy to write them down. Well, maybe
in Japan, a few days from now.
06-Sep-2006:
I am a Lazy Bastard
I am not referring to the progress
STALKER (which has been quite good over the past week).
Browsing through Roolipelaaja-forum I happened upon this
link about using props and stuff in pen & paper
games. Holy shit! My gaming pals consoled me that my
storyteller mood is better than a truckload of props but
looking at those pictures I really wish I could have
both. Not to mention the culinary dimensions of his
sessions. We are just doing pizza here and games are too
far between to create the right atmosphere. There is
always just too much other stuff to do.
Gods, I am jealous!
When we moved into our current apartment,
I had plans to turn one of the spare bedrooms (we have 4
bedrooms for two people, who both sleep in same) into a
roleplaying room. When I got to it, I found that I really
had no clue about interior decoration, seating
arrangements or pretty anything household related. It was
a dismal failure and the room is now a combined
storage/guestroom. Nothing wrong with that but still, if
I run something that does not involve the Significant
Other, I am denying her the use of the living room. I am
a lazy bastard. I should buy shelves and honestly go
through my stuff and toss everything I don't really need.
It won't make me a game room but it would be a start.
Ironically, about the same time I am
writing the longest and most comprehensive gamemastering
section ever (what the hell? STALKER is aimed at veteran
gamemasters! How come I have more to say to them than I
would have to novices?), there is a super-gamemaster
discussion thread at Roolipelaaja.fi forums. Check
it out. I can't grasp even half of the academic
babble going on there but I learned a new term: auteur-gamemaster.
I am one, or that is what they say. In any case, I have
long been fascinated by the role of the adventurer. I
always am looking for a social niche or angle that could
explain or justify the existence of such people without
disrupting the world as a whole. I like the idea of
professional adventurers, like praedors, condottieri,
vikings etc.
That is why I also like to design worlds
where the social box or need of the adventurer class is
present. It involves that the world as a whole has
certain expectations to what the adventurers are like, a
demand for their spoils and if the level of organisation
is low, also a social role that unruly and sometimes
aggressive (mostly) men can fill. In Praedor, all these
conditions are met. In STALKER, the society is too
organised and stalkers have a social role only as
criminals and outlaws. If these built-in guidelines to
playing the game and character in the setting make me a
super-gamemaster in the academic sense, I confess!
I am heading to Netherlands soon. I wish
the English would call it Holland like the rest of the
world. I think Holland is a great name for a country.
Much better than Netherlands, actually. And after
Holland, Japan!
02-Sep-2006:
Fall
Scratch one summer. Approximately 37 left
(I plan to hit about 70 before keeling over from
cholesterol). Kenneth Hite, whom I had the pleasure of
meeting briefly at Ropecon, wrote his
Ropecon report. The poor soul apparently thinks that
Jeepform is big in Nordic Countries and labels Praedor an
American style dice-and-monsters since it deviates from
the perceived norm. I'll forgive him that but not the
freeform guys for not setting him right. Before Ropecon,
almost nobody had heard of them. After Ropecon, almost no
one will ever hear from them again.
I have been planning a Heimot adventure
for a while now but reading the rulebook with a specific
campaign in mind proved really frustrating. Of course,
not choosing a specific focus for a game means you can't
go into too much detail but hell! Where are the world
descriptions? Where are the small paragraphs at the end
of each tribes explaining the current affairs and
internal tensions? That bloody map I first loved turned
out to be next to useless and lack of star descriptions
really hurts space-roaming gamemasters. Even a list of
named locations would have been a big help.
Oh well, it just goes to show why I will
never do a game without a specific theme anymore. Miska
has his work cut out for him as far supplements go. There
is an unwritten rule that a supplement sells about third
of the total game sales. With 1000 print run (assuming it
will sell out) that would make out to 333 sales for each
supplement. More if they are just weapon lists (that is a
really odd but a definitely proven feature of the Finnish
game market).
STALKER is still doing quite nicely,
thank you very much for asking. I am writing the expanded
gamemaster's section, describing the use Flow to detail.
Basically, I am taking the tricks I have long used to
temper dice-based game flow and putting them into game
mechanics. Sometimes I feel like after this game I have
nothing more to say about gamemastering. It is not true
as there is stuff that you just can't put on paper but
this by far the most comprehensive gamemastering section
I have ever written. Even after cutting out the basic
"what is gamemastering" -stuff since the reader
is supposed to know that already. On the other hand, it
is damn hard to come up with an objectively good example
of "good roleplaying".
I recently talked about IGIOS here, a Finnish
MMORPG-in-the-making (and in its very early stages). Now
that game budgets are shooting through the roof and
talking heads at trade shows are explaining how it is
impossible to make a MMORPG for less than 15 million, I
have started to keep track of interesting hobby projects
out there that look like I might be willing to pay to
play some day. IGIOS sounded cool when explained to me
live but the website has just the bare bones. Force of Arms,
although also far from complete, has already got
something more to show.
I have been asked if I could add a
comments section to my blog. The answer is no. If you
want somebody else's opinion, go read their blogs
instead.
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