25-May-2016: Illness, the
New Normal
Looks like it finally happened. The lung
inflammation I did not get better from. I have
joked about it so many times it almost feels like
one more joke but this time by the doctors, not
me. But it is real. It is in the numbers of the
blood scan, the sounds of the stethoscope and the
sudden fever spike that knocks me into bed
coughing and sweating, even if five minutes ago I
was ready to conquer on the world. There will be
no more antibiotics. Both doximycin and
amoxicillin have run their course. There will be
no meds at all. Nothing. Just a strict low-carb
and no sugar diet and an assload vitamin
supplements. And finally weekly check-ups to
record any ups and downs in the numbers. They are
the footprints of a silent, elusive and
potentially lethal enemy hiding somewhere, or
perhaps everywhere within me.
Honestly, I am to pretend it is not there. Resume
physical activities. Slowly increase aerobic
exercise. Maybe the enemy withdraws, scared by
healthier habits and a higher metabolic rate. Or
maybe it gets lured out into the open, so it can
be caught, diagnosed and perhaps killed. Without
taking me with it. How long can this stand-off, or
rather, a guerrilla war of small victories and
defeats go on? Weeks? Months? Longer? Is illness
my new normal?
Of course, the timing couldn't be worse. There is
cancer in my family right now. Are we in a race,
with the finishing line running along the edge of
a grave? In some ways, the other person has a head
start and a fiery steed. But his steed has been
fairly dormant of late. I am riding an undefined
and thus far incurable pulmonary inflammation on a
morbidly obese patient, complete with a personal
history of pneumonia and a family history of heart
problems.
Place your bets!
15-May-2016: Achievement
Unlocked!
I attend a number of games industry events and
consider networking to be an important part of the
job. Finns are not very good at it, so the whole
thing has become almost a ritual: shake hands and
tell your name and employer (usually with the help
of name tags or shirts with names on them;
business cards will do in a pinch). The next stage
involves asking and telling what we do for our
respective employers, in my case "Burger Games".
When it is my turn, I tell them that I've been a
freelance game designer and writer for the past
five years and sell my services via Burger Games
as B2B transactions. Usually, they give me a blank
stare and then blurt out: "You can do that?"
This does not refer to my ability or lack thereof
but to a paradigm shift in their understanding of
how game industry jobs work, or what jobs there
even are. But yes, I've been freelancer, a game
design and writing consultant for five years
almost to a day (the exact anniversary is May
11th, I think). For the moment, there is no end in
sight, either. This was always supposed to be a
temporary arrangement, with me taking care of the
clients dropped by SC5 Online when they abandoned
game development and went all-in on front-end
development. But every time I thought the end was
in sight and I would have to take up an honest job
again, another gig came up. Then another and
another, until here we are, five years later and
with the most colorful portfolio in the industry.
If you can name it, I have probably done it.
Of the more recent releases out there, I've had
my hand in Alienation, AG Drive, Matterfall,
Antidote, Minä Itse Osaan, Lola Panda,
Pelikone.fi, Liigapörssi, Älypää, Slottis and
a shitload of concepts still covered by NDAs and
that I can only hope will see the light of day. I
am beyond glad that Housemarque
is finally coming out with their latest salvo of
PS4 titles since I've had at least *something* to
do with most of them, especially in the concepting
phase. As for what I am doing right now? I could
tell you, but then I would have to kill you. Or
pay a six-figure sum for breaching my contract, so
I'd rather just kill you. But you can also find me
giving lectures about game design or the industry
in general.
Many of my colleagues have expressed envy at how
my every project and sometimes even working day is
different from the last. Sure enough; after
plowing through a four-year game project, having a
new thing on your desk every month must seem fresh
and exciting and to be honest, it kind of is.
However, it has not all been smooth sailing.
Freelancing involves dry spells, the constant
nagging uncertainty about the future (well, that's
games industry for you even if you are not a
consultant), all the problems of a start-up heavy
industry, having to do your own numbers and making
sure that your clients pay on time and in full.
When things go wrong, they go wrong with a bang!
Subcontractors tend to be at the epicenter of any
explosion and the first the feel the bite. The
worst cases still haunt me at night, making me
question not just my skill but also my self-worth.
It doesn't really matter if it wasn't your fault;
you still go over the events again and again,
endlessly turning them over in your head and
wondering if there was something you could
have done to save it. Crawling back from
disappointments and not letting it affect your
next contract is probably the hardest part of the
job.
"No one cares about your crises, dude! Show me
the money!"
Of course.
Well, to quote Matkailua
Pelialalla, being a freelancer
essentially means you roll in dough when you have
work and eat wallpaper off the walls when you
don't. If you average my fees for the past 60
months, I've been comfortable. Nothing more and
thankfully nothing less. The good spells make up
for the bad and overall, a game industry
consultant has to match his fees to the wallets of
his clients. You can just forget the kind of
payouts business consultants get. It is not going
to happen. When on a job, you'll still earn more
than your salaried colleagues but it is not really
that much more, and not really enough to make up
for the lack of longevity and stability. Trust me,
a four-month dry spell is enough to rob this job
of any romance and glamour.
Also, don't dis the value of mental and social
capital just because you can't buy steaks with it.
Game development is a team effort and when the
time comes to walk out of a project, I am
sometimes choking back tears. Good co-workers and
team spirit can be wonderful things and very, very
hard to let go. Like cutting off a piece of
yourself.
So, have my five years as a freelance game
designer and going against the industry grain and
traditions been worth it? Hell if I know. Like all
things, it is a balance of pros and cons. When
things work out and the project is really good, I
have the best job in the world, period. And when
they don't, the silence is deafening, the
loneliness is soul-crushing and the uncertainties
draining. I am not going to lie; I have sent out a
few job applications these past few years.
Didn't land one but those applications have a
tendency to kick up subcontracting deals instead.
Go figure. There have been moments when you could
have employed me for a dime an hour. And at times,
you could not have lured me away for anything less
than six figures a month.
I must confess that this 5-year milestone sort of
crept up on me but it is a milestone nevertheless.
No one, least of all me, could have believed I'd
reach it. But who knows what the future will
bring?
23-Apr-2016: Childhood's
End
I loved the story of Peter Pan when I was little.
The idea of being forever young while living free
and independent really got to me. Not to mention
the consolation of escaping to a fantasy island
full of adventure. The real world, the adult
world, was ugly and evil. It had teachers who were
wrong half the time and still insisted they had
authority over me. It had psychologists striving
to prove I was a problem and to this day I have an
urge to spit psychologists in the face. The adult
world was full of responsibilities that made
absolutely no sense, like attending religious
services for social reasons. It had arduous tasks
without a reward and unwritten rules entitling
everybody to tell me how wrong I was to have my
own ideas and hopes for my adult life. And there
were violin lessons. Seriously, FUCK the violin
lessons!
With all that, you'd think I had to fight my parents
all the way. Nothing could be further from the
truth. There were arguments and there were the
fucking violin lessons but as a rule, my folks
always had my back. They were supportive, if not
always understanding. They might have been pushy
about one agenda or another but they never let me
down. Not once. Whatever our disagreements, when the
teachers and psychologists were stomping on me and
trying to squeeze me into their various molds, my
parents were a rock I could lean on.
It all comes back to me as I watch the nurse. She is
trying to fit the blood pressure sleeve around an
upper arm about as thick as my wrist. I keep asking
myself when did that happen. How did that arm get so
thin without us noticing? She finally manages it
(the velcro patches just kept missing each other)
but the readings are off the charts. There is also
some fever. The owner of the arm moves and responds
slowly, with a weak and raspy voice. The tall rack
of bags, pumps and cables besides the hospital bed
reminds me of a really shitty Christmas Tree. The
clear lines are for meds and hydration. The milky
ones are intravenal nutrient feeds. Except for that
one. It looks just like one but is actually a white
plastic power cord for the pump. I find that
morbidly funny for some inexplicable reason. The
intravenal nutrient feeds are sorely needed as the
patient has not been able to swallow properly for
quite some time. Frankly, that white liquid may be
the first proper meal in months.
The next day I learn that I was lucky. The patient
was coherent and lucid during my visit. Now there
are bouts of amnesia and confusion as to where, why
or when. The nurses arrange for a new set of tests
and are scratching their heads at the results. It's
a whole new set of problems, both above their pay
grade and outside their department. Of course, the
old problems did not go anywhere. My hand trembles
as I hold the paper. There is quite a bit of medical
Pig Latin on it but I do recognize the essential
terms. It is also a long statement and the new
problems aren't even on it yet. Somewhere in this
gigantic building, a team of doctors is looking at
the same statement. Life and death decisions are
being made based on cost-effectiveness and risk
assessment. The odds have taken a turn for the
worse. I can feel it.
They send the patient home the day after. Perhaps to
recover before the next round of necessary tortures.
Or to wither away if the habit of eating cannot be
restored. I scour the stores of Espoo for the right
kind of wedge pillows, pick up a load of new meds
and help stock on soft and gooey foods. Because I am
the only one who can. My legs don't give out for
climbing a single set of stars. I don't forget half
of the shopping list when holding it in my hand. I
have a driver's license, the best eyesight, the best
reaction speed and the best spatial location
awareness. I can lift heavy things, read foreign
languages, use the Internet and give instructions on
the use of new household electronics. They are
coming to me with questions and fears, asking for my
opinion, listening to my advice, clinging to my
encouragement and accepting my judgement.
I am the rock. Lean on me.
And never mind that I am crying into my palms when
no one is watching.
08-Apr-2016: They Broke
My Glasses...
On a few occasions, pro-GamerGaters have asked me
why am I get worked up over their occasional
harassment of female critics (and more recently,
developers and script writers), while being
simultaneously lukewarm to their more justifiable
criticism of ethics in games journalism. The
reason is that in my moral compass, rape threats,
death threats, professional harassment and doxxing
far outweigh anything the games journalists might
be up to even on a bad day. Don't I think games
are important? Yes I do, but as an industry
professional who has been doing this full-time for
12 years, I will go on record to say they are not
and never will be *as* important as the civic
rights and safety of our fellow beings.
Also, call me old-fashioned and macho but it just
pisses me off when a bunch of burly dudes at no
personal risk to themselves pick on a girl. Rape
threats and death threats are no laughing matter
and whenever someone throws the "it's just the
Internet" or "it is just the gamer culture"
-defense, I don't have the muscle to facepalm hard
enough. WE ARE THE FUCKING INTERNET! WE ARE THE
FUCKING GAMER CULTURE! A decision to intimidate,
harass or to reveal personal information on
someone is done by an individual! The effect can
be cumulative and collective but the
responsibility lies with the individual! By doing
it, the individual has confirmed himself to be an
asshole. Anyone condoning it is stuck in the hole.
Only the depth may vary.
In other news, I made an optimistic comment about
the lack of sexual harassment and gender bias in the
Finnish RPG scene. My rose-tinted glasses got
promptly
stomped
on. According to a survey by K. Pirttijärvi,
24% of the females have experienced sexual
harassment in Finnish conventions. Even accounting
for a possible responder bias, this is a huge
number. Roughly ten times what I expected it to be.
The Finnish scene might not be as bad as some others
out there (small patriotic flags) but from now on I
am going remove every single Rapecon flier I come
across. Unfortunately my ass is too sensitive for me
to use them for wiping but we must all do what we
can.
The idea of harassment within the Finnish RPG scene
gets to me because I am not a social person.
Whatever social skills I have now, have been learned
during my 20s and through trial, error and
professional necessity. I have made all my friends,
then and now, through my hobby and that includes
Leena, my spouse of 21 years and counting. Our
gaming group had the occasional female guest already
back in high school. They never stayed for long and
if they were harassed, which they certainly might
have been, I would have been to socially unskilled
and generally oblivious to notice. But it was exotic
to meet girls interested in this strangely manly
hobby (come to think of it, it should have been a
girly hobby).
When I was a gamemaster, I considered it an honor to
have one of these elusive beings in my group. So I
would try to be the best gamemaster I possibly could
and make them fall in love with the hobby (and not
myself). They were almost invariably new to
roleplaying, so while I already felt pride for being
a roleplayer myself, I also felt an obligation to be
the best possible face for it. The Great Totem Hippo
knows I must have bungled it horribly time and time
again but at least the attempt was sincere. I never
lost the pride or the sense of obligation and
eventually it must have worked. All my long
campaigns since 1994, those that ran for years and I
have been the most proud of, were co-ed. I might be
wrong here but I don't remember ever having any
issues with the gender of my players. Or any serious
issues with the groups at all, for that matter.
Which is why I find threads like
this
painful, if also educational. Remember, these are
only the experiences of the women who kept playing,
larping and doing things in the scene after all they
described had happened. Countless more potential
players have been lost due to asshats... no,
profanity is not going to cut it this time. I've
insulted and cursed people in this blog before but a
gaming session is sacrosanct. I might hate your guts
but if you are at my table and I give you anything
less than my best as a gamemaster, I have lost face.
Noblesse oblige. In short, if you harass a
another player, you suck! If you are the gamemaster
and do not interfere when a player is harassing
another player, you suck! If none of you
intentionally harassed anyone but the affected
player still felt that way, you all suck! And if
someone new tried the hobby and quit due to your
action or lack thereof, WE ALL SUCK but it is your
damn fault!
Fucking behave!
28-Mar-2016: I Have A
Dream
A recent Facebook discussion hinted that some RPG
groups that play a campaign with traditional
adventurer groups do not cooperate during
character creation. If this is true, I have only
one question: ARE YOU FUCKING MORONS? While it is
fine for characters to have secrets and traits
known only to the player and the GM, groups of
professional adventurers did not spring into
existence by chance. They have been founded for a
purpose and any dead weight will have been shed
long ago. The group as a whole is like an
additional character, with its own personality,
reputation, contacts and a role to play in the
wider setting. You know, just like in real life,
if you have ever worked with a project team of
professionals.
All this requires that the participants
communicate. The GM has to communicate the overall
vision, with two goals in mind. Firstly, the
players must become interested in what he is
offering or there is no point in moving forward.
Second, there needs to be at least a vague idea of
what kind of characters are likely to get the most
mileage out of the coming adventure. If that part
fails, the campaign may still get started but the
whole affair is likely to be a bad experience.
Yes, this is elementary shit but Christ On A
Bicycle if it doesn't keep popping up on Facebook
and elsewhere! If people are not learning from
their own mistakes, they should at least try to
learn from the mistakes of others.
Once the campaign expectations have been sorted
out, it is time for the players to talk. I prefer
to have it on a live session but it can be done
over the Internet. The players will have to agree
on the composition of the party, dishing out the
roles and responsibilities they expect to need
during the play. When that is sorted out and the
players know what the party expects from them,
they can start working on their own characters and
go apeshit, as long as the needs of the group are
met. Some players like to do this at home or with
private consultation from the GM. Others like to
do it in a live session with the whole team and
just nudge the GM into the adjacent room when
figuring out secret edges, flaws or backstory
details. It all concludes with a grand parade,
where the players describe their characters to
each other (naturally leaving out the parts the
others do not or cannot know). If they all agree
that yes, this would be a good enough group to go
adventuring with, you are ready to begin!
Just think about it logically. Would you found a
start-up with complete strangers having random
skill sets? If the characters have no control over
the forming of the group (like when playing a
random bunch survivors in the immediate aftermath
of a zombie apocalypse), no such talks are needed.
But then you would not be playing as members in a
party of adventurers, would you?
I'd like to think this isn't a problem in Praedor
or Stalker RPG since both settings rely
heavily on professional adventurers and
purpose-built groups. Yet the same can be said for
every adventure-oriented RPG out there, not to
mention all the OSR stuff! We really should not be
having this conversation, not even for the first
time. And yet, here we are. *sigh*
Luckily, it is not all doom and gloom. Feast your
eyes on this:
If you are into fantasy and can read Finnish,
remember this cover. There are still some months
before it comes out but I'd say the release is now
pretty much guaranteed. And the cover image is
gorgeous. Thank you, Petri!
Salaisuuksien kirja is making significant
progress and I have just received the first pencil
drafts of the cover. I have high hopes it will be
in time for Ropecon. I am currently adding
adventures to it, one for category of secrets. For
now, they are done in the style I prefer, without
any detailed maps or diagrams. While it is not on
top of my list, I'll see if I can add a map or two
before the release. Less experienced gamemasters
seem to like those things. The only thing that can
still stop this train is Petri Hiltunen. If he
doesn't approve my take on Jaconian religious
rituals, we are stuffed.
Once the writing got underway, Salaisuuksien
kirja has been surprisingly fun and I find
myself wondering why didn't I write stuff like
this before. I know that I had tied the original
supplement to the release of the next Praedor
comic album and it effectively never happened
(ironically, it is happening now that supplement
has finally been decoupled from it). But there
always were other things I could have written
about: Katkeran Virran Maa, Varjojen Kirja,
Hirviöiden Kirja, Ihmeiden Katu and so on
(transl. Land of Bitter Waters, The Book of
Shadows, The Book of Monsters, The Street of
Wonders). Still, I did write Stalker RPG
during these years, so it wasn't a total loss :)
Much depends on the sales of Salaisuuksien
Kirja. RPG supplements tend to sell poorly
in Finland unless they are about guns or equipment
lists. I've set myself a sales target of 200
copies within a reasonable (but undefined)
timeframe. However, if I get even 100 sales, I'll
write another and that is a promise. In a perfect
world, I'd release a supplement each year and this
would inspire other Praedor fans to do the same.
So far, the only third-party release has been Efemeros
#2 by Sami Koponen but we could use
another by now. Note that Sami gets a pass on not
checking the content with me or Petri because Efemeros
was technically his own RPG magazine. If you want
to publish something under the official Praedor
brand, show us what you've got and who knows, you
might even get some help with publishing it.
In the early years, Petri loved to say that Praedor
had no canon. In truth, we are struggling a bit
with the Praedor canon right now. The RPG remains
the official "Guide to Praedor" and the single
largest source of setting information anywhere.
However, 16 years is a damn long time and we are
older, wiser, or at least very different from the
people we were in 2000. There have been new ideas,
new realizations and just plain changes after old
decisions turned out bad. Petri has been very
liberal with the canon regarding the novels and
short story compilations by others, but he keeps
me on a much shorter leash. I accept that;
rightly or wrongly, for the average fan the canon
is something defined by Petri, the Praedor RPG and
me.
To give you an example, both Petri and myself
loved Käärmetanssija and its vibrant and
detailed descriptions of the great city of Galth.
But the paragraph about Galth in the rulebook,
written somewhat hurriedly 16 years ago, is not
only contradictory; it is garbage! And while we
can say that from now on the description in Käärmetanssija
officially supercedes the description in the
rulebook, there are going to be more rulebooks
than novels out there (unless I am successful
beyond my wildest dreams). Note that even more
changes are coming, especially with the next
Praedor comic album that will update the world
history by a few years. Afterwards the rulebook
will be officially out of sync with the comics. So
what will we do?
I don't know yet.
In better news, Praedor RPG will also get
the official Gamemaster's Screen this summer. How
it is going to be sold and distributed is still
unclear. Maybe I'll stick to my original but
not-so-serious plan of carrying a stack of them
with me. Every time someone brings me a copy of Salaisuuksien
Kirja to sign (in Ropecon, Kokkocon or
Tracon), he or she will get one for free. And
there would be no other way to get it!
14-Mar-2016: Are There
Dragons?
I blinked and it was spring! Time sure moves
faster as you grow older. And what a shitty spring
it has been for the entire field of speculative
fiction! J. K. Rowling, the author of Harry Potter
books, is under attack for her less than
culture-anthropologically accurate inclusion of
American Natives into the Potterverse. Cultural
appropriation is bad! Because of... reasons! And
all the white peoples are the same and therefore
to blame! Because of... reasons! As you can see,
instead of feeling my usual liberal outrage, I am
facepalming. The prosecution makes their case
here: http://nativeappropriations.com/
To me they come off as oversensitive wimps but
feel free to draw your own conclusions.
Personally, when in doubt over whether or not to
take an offense for cultural appropriation, I have
an easy test: does the setting have dragons? If
yes, fuck off with your politically correct
sensibilities! Fantasy literature has culturally
appropriated the shit out of everything else since
the genre was invented. And frankly, putting a
stop to that would mean the death of a genre. I
can see someone getting offended by the
stereotypical or generalizing portrayal of their
home culture in fantastical setting with some
token connections to reality. I can even see them
pointing out their grievances to the author. But
go for anything more than that and my sympathy
drops off sharply.
And why Rowling? Where was this outrage over
Laundry
Files, or a multitude of Gaiman's works, or
countless of other examples? More to the point, do
you know what would have been even more offensive?
To pretend that the Potterverse did not include any
native peoples at all! I see this as an off-shoot of
"safe space" thinking and if we authors can never,
ever, risk offending anyone, we can't really do
anything, can we? Which is something that The
Women's Institute of Contemporary Media Culture in
Japan has clearly
understood.
So, I am sorry, my fellow progressives and Social
Justice Brothers-In-Arms (stupid gendered nouns).
I've been with you in many scuffles but this is
the one battle you'll have to fight without me. Or
against me, if it ever comes to that. Just to make
Jaconia, we pinched enough stuff from real world
cultures to fill an entire novel. Now the list is
even growing longer with every release. And having
just supported the Kickstarter
drive for the next version of 7th Sea, I am
curious about how they've handled their Americas
in the New World supplement. Theah is
based on Earth in the 1670s and that was a really
bad time to be in the Americas if human rights
were your concern.
In other news, my new Praedor campaign Katkeran
Virran Maa is not covered by an NDA, so I'll
be telling more about it in the future. To cut it
short, I am sending my adventurers into the lost
realms of the East, and in the process toying with
new cultures and power-structures, hoping to break
the shackles of occidental fantasy tropes while
still within Jaconia's borders. I am also writing
adventures for the Book of Secrets and
have found myself a cover artist, so it looks like
this thing is really going to happen. The
supplement will be released together with a sturdy
Gamemaster's Screen but the details are a little
murky. Maybe I'll be at Ropecon with a bundle of
GM Screens and anyone who presents me a non-signed
copy of Salaisuuksien Kirja fresh from
Fantasiapelit gets one?