24-Feb-2006:
Mixed Bag
I should not really comment on forum
threads here. Somebody inevitably writes back in the
forum and then you have to look at two places to make any
sense of anything. The short of it is that Jaakko Stenros
rushed to the defence of Roolipelimanifesti with a long
article. I think he deliberately misses the point I was
trying to make and seeks to distract the reader with
non-related nonsense like the book's library shelf
placement. But what the hell do I know? It
is right there, read and draw your own conclusions.
In related news, the Finnish roleplaying
intelligentsia is holding an academic RPG
seminar at Tampere in 30th and 31st of March. Funny,
I thought I had already destroyed the future of academic
roleplaying games research in Finland? But seriously,
this is a good thing and if I wasn't in GDC the previous
weekend I might have attended it myself. Maybe they'll do
it again some day.
The big news is the release of Heimot
-minigame, a PDF-booklet describing the setting and
rules of the upcoming Finnish space opera game. Sort of
Heimot Lite, if you will. Iit looks good. Different from
what I expected, but good. Rules system is like running
Buffy RPG with the early Scorpio-rules system. My only
fear is that the ability score range might be too wide
for such a narrow probability curve (2D6). Then again, it
also a matter of genre. This is space opera and as such
super-powered characters (at least in some aspects) might
be just what Miska was looking for.
Heimot
is the reason why I am not touching space opera, despite
having a few ideas. With 240 pages, hard covers, page
texturing and kind of illustrations the pdf has, it is
already of better production quality than my games. To
make things worse for competition, the setting is
absolutely brilliant. At the moment the only fault is the
goofy front cover image in the mini-game. Judging from
the ad they placed in Praedor, the final cover should be
mind-blowing. If and when all the elements are in place,
Heimot will blow away even global competition.
So this is it. The Finnish RPG industry
has been saved and the future has overtaken the present
(Mike and me). Heimot raises the bar for all future
games. After STALKER is out, I might pack by bags and go
home. Okay, I won't, we all know that. And I really
should not think Heimot as competition since a person who
buys it is also more likely to buy my games. But still,
production quality like that... hell! STALKER can't match
it. My next game, whatever it will be, can try to take it
on but it will be tough going. Very tough. Miska really
knocked the wind out of my pride with this one.
23-Feb-2006:
Fucking Cult
I knew something like this would happen
sooner or later and believe me, having been a youth club
director myself I can feel this guy's pain. I'd be in the
same shit if this was 1997. Here is a direct quote from Roolipelimanifesti
review thread at the Roolipelaaja.fi webforum.
"...Petterssonin kirja vei työpaikallani
roolipelien mainetta enemmän taaksepäin kuin mikään
muu kohu tähän asti. Kollegani ovat jo
tottuneet kuulemaan tarinoita 80-luvun saatananpalvonta
huhuista ja itsari-roolipelaajista. He pitävätkin
(pitivätkin) roolipelaamista ihan tavallisena ja
normaalina harrastuksena.Luettuaan kirjan, he ovatkin
alkaneet hieman tarkemmin kyselemään mitä puuhaan
nuorisoporukoitten kanssa jotka tulevat kirjastoon
pelaamaan esittelypeliä
Oikaisen
tietysti heidän pelkonsa parhaani mukaan. Ovat olleet
kivoja keskusteluja.
Jep.
Odotankin koska 13-vuotias roolipelaajan alku,
joka pelaa ryhmässäni, vie Roolipelimanifestin
kotiinsa. Hän voi sitten innostuneesti kertoa
harrastuksestaan vanhemmilleen, tiedä vaikka vanhemmat
sitten pohtisivat lapsensa kanssa runkkaamisesta
peleissä. Vanhemmat voivat sitten ottaa yhteyttä siihen
kirjasto-setään jonka kanssa heidän
jälkikasvunsa sulkeutuu hämärään huoneeseen
kirjastossa."
Yep. I am waiting for that one too. For veteran gamers
and academic types, Juhana Pettersson's fixation with
sexuality in roleplaying games is easily dismissed. We
had sex in games long before we had it for real and we
know that people like Pettersson have a thing for unusual
angles when dealing with everyday things. But should
Roolipelimanifesti be your only source of information on
roleplaying games... sheesh! Sexual paranoia is already
the media buzzword of the day and we look enough like
freaks already.
Then again, this is nothing new. For some reason,
certain groups have been very vocal about their
eccentricity. This probably has something to do with the
intent of turning roleplaying into a fine art. When
viewed from outside, it sure looks (and sounds) bizarre.
And after watching Martin Eriksson's presentation in
Ropecon a few years back *I* would not let my kids hang
around with "roleplayers"! They are a fucking
cult!
I fought the devil-worship accusations for
one-and-a-half decades (e.g. University officials asked
me about it when Alter Ego was founded). I also thought
the battle was won now that roleplaying games are part of
the mainstream. Either I was wrong or some people would
like to turn roleplaying games back into a suspicious,
semi-occult marginal activity that has little contact
with the mainstream society.
I think that would suck and I am not talking about
oral sex here.
22-Feb-2006:
Crunch Time
"15000 atheists in London rioted
after a blank sheet of paper was found on a cartoonist's
desk" -anonymous IRC quote.
Morons vs. Cartoons -battle is still
unfinished but Cartoons have a strong lead with 0 dead
while Moron casualties are approaching 100. I've been
trying to stem the onset of religious bigotry against
Muslims by watching suitable films and Kingdom of Heaven
has been the most potent medicine so far. There might be
better films about the Crusades but I've never seen one.
Just like there might be better Viking films than 13th
Warrior but I've never seen one either. "It is
your actions that make you a good man. Or not."
It is sad to find this in a movie and not in the dogma of
some major spiritual movement.
While waiting for the "Real
Holocaust" promised by the lady in London
demonstrations, I've kept myself busy by writing Stalker.
I promised myself to write a full spread of the book
every night and I've managed to keep that promise for
three nights in a row now. Default gamemastering section
is now done. Tomorrow I'll start on "Gamemaster
Stalker", dealing with genre conventions and the
perceived peculiarities of the setting from gamemastering
perspective. Praedor's Borvaria and Code/X were the
warm-ups. This here will be the main event. I wonder if I
could merge FLOW discussion into this chapter like I
merged setting description and character generation in
the Player's Book?
19-Feb-2006:
STALKER update
Player's Book, all 60 pages of it, are
done. Again. The only thing missing are sample characters
which will be made by playtesters later in the spring. I
am writing the Gamemaster's Book and as usual feel like a
dolt when explaining things like "Role of the
Gamemaster" or the different playstyles. STALKER is
meant for veteran gamers so they should know all this
already but I have to include it just in case. My current
goal for STALKER is at least 150 pages, making it about
as thick as TAIGA or Miekkamies. For comparison, Praedor
v1.1 has around 250 pages.
Basics of gamemastering boil down to
"role of the gamemaster, different gamemastering
methods, creating adventures and campaigns and final
tips", which is pretty much the same package as in
Praedor. This is followed by "Gamemastering
STALKER" which deals with the genre conventions,
mood elements and events typical of this particular
setting. I have never written anything like that before
and have been reading World of Darkness publications to
get ideas and examples on how it is to be done. This
chapter also has to deal with the particular difficulties
of using Zones as action-adventure settings and how to
determine or define various anomalies or properties of
different artifacts.
I intend to follow up with
"Resolution with Flow". Basically the one-page
introduction into Flow at the start of the Player's Book
covers everything you need know about using Flow, but I
just know that applying it will be troublesome for most.
The focus is on natural (and unnatural) hazards and on
combat and injury. While Flow was designed to be an easy
switch from diceless systems, handling combat takes some
major re-thinking if you are used to diced round-by-round
systems. Flow does not care about the process of battle,
only its outcome. This will produce pretty much the same
effects as prolonged round-by-round combat resolution in
diced games but the process is abstracted into one or
more "acts". The system is quite deadly but
since interpreting the results depends so heavily on the
gamemaster it is easy to adjust the combat difficulty.
Flow also incorporates some aspects of shared
gamemastering, enabling players to dictate game events
related to their characters, especially when using Drama
points. It is not in any way complicated but does
constitute a small break from the traditional Old Skool
-style gamemastering.
Last part of the rulebook will be Zone
Book. I haven't been able to find a map of Toulouse
region I would be happy with but with a satellite image
from Google Maps I should be able to create
"Toulouse-As-It-Would-Be" and present the
French Zone as the primary setting for STALKER. Zone Book
would have people, places, encounter tables (curiously
numbered to work with dice should you want to use such
anyway), adventure seeds, campaign layouts and hopefully
a two or three full-length adventures. That's the plan,
anyway. If STALKER is going to be late for Ropecon, it is
probably the Zone Book that is holding me back. If there
ever were supplements to STALKER, they would probably be
additional Zone books, right? Wrong! STALKER is and
probably will remain the core rulebook for FLOW system.
If I ever get around writing down the original
"Towers of Dusk", it would appear as a genre
supplement to STALKER.
But don't hold your breath.
18-Feb-2006:
Cyber Phuking Blood Baby
My most recent published mobile game, Cyberblood,
was a straightforward futuristic top-down shooter with a
personified character, various unique powerups and a
motivating story. It was meant to be the kind of game
that mobile action gamers would look into when browsing
the operator lists after they had shot everything there
was to shoot in the previous shooter they had. Although
we did experiment with parallax scrolling and the
possibilities of code-drawn special effects on different
performance profiles, we were not re-inventing the genre.
Action-shooters are heavily competed genre and we, or at
least I, wanted to give the mobile action gamer precisely
what he wanted: mission-based, easy-to-learn and
easy-to-play action shooter.
One might even call it a casual shooter.
There were deeper elements and strategems to it if you
cared but it was perfectly playable by shutting down your
brain and letting your reflexes take over. It would be
hindsight to say the redundancy of its many upgrade
modules was intentional but enabling different strategies
and approaches according to what modules you wanted was
planned for. Some people played it through without buying
a single new module but at least they bought health and
energy upgrades. I am not happy that they pulled it off
but at least it proves the casual part. As it turned out,
this approach was not too popular in game reviews. Nobody
called it a bad game but a standard shooter was given
standard score, about or a little above 70/100.
In retrospect, I should have seen it
coming. But I did not and it hit me pretty hard. Rest of
the team was disappointed, of course, but ultimately I
bear the blame for the concept and the choice of play
elements included to or excluded from the game. It was a
crisis of professional self-esteem and my view of the
average end-user of our products. I am still living that
crisis and if you have read this blog long, you have
noticed I don't like talking about my wounds. Verbal
attacks, presenting new ideas, thoughts and concepts,
explaining something I've received feedback about... for
me all that is easy. Nursing my wounds is hard.
Today, Cyberblood producer Jukka Peltola
sent me an email with "Cyber Phuking Blood
Baby" as the subject. The email contained an url to a
newly released game review at mobilefaqs.com.
Cyberblood received 86/100 points, which was good. But
even better, it got 91/100 from playability, proving that
at least somebody on the reviewing side not only
understood what I was trying to do but thinks I managed
to pull it off. Probably that playability score also
awarded the game Mobilefaqs.com Gold Award. Either that,
or our sales team has become really good at b.... okay,
let's leave it at that.
Mobilegamefaqs.com is neither the only
nor the most important review site out there. For
Cyberblood, this review was the exception that makes the
rule. The value of reviews in mobile game sales is
questionable as a whole, which is something you often
repeat to yourself when your game gets less than expected
or a competing title scores way more. It is true but the
opinion of the reviewer is still as valid as that of any
external tester. More importantly, these people have play
a LOT of mobile games and if they have an opinion, it is
a safe bet that more than a few players share it. That
does not bode well for Cyberblood. Still, if
Mobilegamefaqs.com thinks it is great, odds are that
quite a few people out there do so too.
13-Feb-2006: Conklaavi'06
I have been rather critical about
Conklaavi in the #praedor IRC-channel lately. Perhaps too
much so, even though my last and only run-in with them
left me fuming (literally, at Turku railroad station).
The event itself is not that bad, if you like conventions
in general. I do. I was the guest of honour at
Conklaavi'04 and you can read my convention report here.
Now it is coming again on 8th and 9th of April at the
same place (Nuorisopalatsi in Turku). Further information
is supposedly available on Conklaavi web-page
but it curiously does not seem to have any more
information than what I just told you. I wasn't really
planning on going but with less than to months left I
would have liked to see some kind of a programme
schedule.
What I do know about the programme is
that they will host a Warhammer Fanatic event organised
by the local Fantasiapelit store. I've been to one of
those before in Lahti and it was really cool. If you have
any interest in miniatures gaming and want to see it done
right, Warhammer Fanatic is the place to go.
Unfortunately even Fantasiapelit website does not have
any more on that but it might draw some more people into
Conklaavi than what we are used to seeing.
Without a programme it is kind of hard to
recommend Conklaavi, but if you are in the vicinity (or
own a car), like convention atmosphere and have some
spare time, Conklaavi might be well worth checking out.
Small as it is, it's still the second largest event in
the scene and Nuorisopalatsi is a walking distance away
from everything else in Turku, including its very nice
market square, excellent bars and restaurants with lavish
portions (and don't forget to visit Harald, the local
Viking Restaurant).
12-Feb-2006: Commercial Potential?
I was about to write this as a response
to Petteri
in Roolipelaajat magazine blog comments but then
decided I was talking too loudly on too many forums
already. Majatalo.org,
roolipelit.net, Roolipelaaja-magazine,
Puolenkuun Pelit
and somebody threatened that even Fantasiapelit was
about to open theirs. If the usenet group had any
distinct advantage it was that there was only one of
them. As much as I like majatalo.org and roolipelit.net
is now one of my clients, I expect to eventually drift
into Roolipelaaja-magazine forums. Or simply cut down my
forum participation and stick to the blog where I am not
bothering everybody else. In my age you tend to lose
interest in other people's ideas. That's why old people
are sometimes so hard to get along with.
But back to the original topic: Petteri
in his comment criticized the lack of PR and marketing
from RPG manufacturers. He is partly right, too. While
big labels like WOTC or White Wolf have good art and
marketing departments, most of the RPG publishers, myself
included, are small companies in somebody's basement with
little understanding of the realities of marketing and
sales. Unfortunately even if they had, they would not
have the money to do anything about it. In any other
business the RPG markets would be written off as a lost
cause and that is exactly what Games Workshop and Hasbro
have already done. Markets are small, easily saturated,
almost impossible to reach and your average customer buys
only a few products through their entire gaming career.
We are in this for love, people.
According to Greg Stafford, who is both
an industry legend and a pauper, told me some interesting
data in the afterparty of the last Ropecon. Everybody has
been impressed by the money Wizards of the Coast has been
raking in with Magic the Gathering. What most people
don't realise that the net value of board-RPG-CCG markets
has not increased for 20 years. Instead, Magic The
Gathering has gobbled up 85 bucks of the one hundred your
average gamer uses on game products in a year.
Boardgames, all the roleplaying games and other card
games in the world are fighting over the remaining 15
bucks. I'd give D&D3.5 ten bucks of that, so the rest
of us live off the remaining 5.
Roleplaying game publishers are bad at
marketing because nobody with both marketing skills and a
brain would be in this business (just look at the
industry now: everybody lacks one or the other). Hobby
base might alive and well, especially on this side of the
Atlantic but with fewer new players coming along it is
increasingly difficult to sell anything in a scale that
would matter. All the veterans already own what they need
and are too old to try out new things on a routine basis.
They don't usually buy new books just because the old
ones are showing signs of wear and tear. So frankly, we
are in a deep shit and it is getting deeper. Well, at
least we are in it together.
As much as I like to stress commercial
productisation and consumer focus in RPG publishing
(especially in the Indie side of things), I can't fault
the game authors for being non-commercial or idealistic.
If they weren't, they would not be making games.
9-Feb-2006:
At Last!
Howdy, Finnish RPG media, long time no
see! Where the hell have you been all these years? I saw
you last with Magus but then you sort of went away. I
once got a postcard from someone called Feeniks but
that's about it. And while Alterations wasn't bad, it was
way too academic for something that would tie the scene
together. We've been through Hell without you. Hell, I
tell you! But now that you're back I expect things to get
better. And you're looking good too. Real paper, real
publisher (same chain as with Pelaaja and Konsolipelaaja
magazines) and a certified hobby fanboy as the lead
editor. Here in Finland all good things usually come to
an end because the targeted customer base is a pile of
non-responsive goo. But I really hope this time proves me
wrong.
We want a games magazine about RPGs. We
need it. We have been crying out for one ever since Magus
went bankrupt and done our damnest to discourage everyone
who ever gave it a try. Luckily Mikki was unstoppable and
we got ourselves a hobby media again. I want to know what
is happening out there and RPG.Net does not really cover
this side of the Atlantic. So here's 20 euros. Give me
everything you've got!
To be perfectly honest, I already knew
that Roolipelaaja
was coming and have agreed to write stuff if asked. I am
usually better at starting fights than disseminating
information but we'll have to see what happens.
8-Feb-2006:
Suck Factor
Actually, that image is a composite of
two real demonstration images but I think it drives the
point home beautifully. In the meantime, talking heads in
Finland have got their logic into a tangle trying to
explain away the demonstrations and violence as fringe
group activity and not part of the mainstream Islamic
culture. Kudos to them for trying
but I am not buying. At least he confesses his failure in
trying to explain away Iran and their competition for
Anti-Semitic Cartoons. My Jewish friend was planning to
take part. The reward is to be paid in gold coins.
World sucks but today I don't, at least
not professionally. War Diary: Crusader
is doing very well in Central Europe and from external
testing it seems like Wolf
Moon could usher on a new era of deep mobile
adventure games by simply proving it can be done. This is
something that many hardcore gamers have been waiting for
and many developers (individuals, not companies) around
the world would love to do. Rovio Mobile is doing it,
obviously. Yeah, War
Diary: Torpedo might be giving me an ulcer but if I
wasn't working on it I'd be green
with envy at those who were.
One thing I really like about Rovio is
that when in my previous workplace I came up with game
specs, the rest of the team then sat down to cut away
features and content. Here when I come up with game specs
the rest of the team is like: "Is that all?"
"How about adding feature X,Y,Z..." "We
could do this really cool new things by..." At first
I thought we (or more precisely they) were over their
heads and headed for disaster but they have actually
pulled it off in several games already. More importantly,
the games really are better for it. FI am going to have a
team-wide "feature orgy" as an official part of
the pre-production process from now on. Great job, guys.
You know who you are.
My private game industry sector is doing
good too. Fantasiapelit has or is on the verge of selling
out their initial batch of Praedor v1.1 which was 60
copies. It has been what, two weeks? 60/14 = about four
games per day, or almost six if you factor in the
weekends. Oh shit, I forgot to email about the new cover
image on Burger Games website. Well, the game is still
flying off the shelves so maybe they'll forgive me. I
wonder what sales are like in Puolenkuun Pelit
or Roolipelit.net?
Stalker is also making sporadic progress
and I've written most of the talent descriptions. In
Flow, talents and their downsides are the basic building
blocks of the character, from which everything else
depends. I've been thinking that in a perfect world where
I have endless time and energy, Stalker would be
completed by next Ropecon and I could then start working
on Towers of Dusk, a Romance Genre Supplement for Stalker
enabling you to play the "Romantic Venice"
-setting I described in the Game Design Challenge. I
probably won't have time for it but if anyone itches to
give it a try or wants to do an official Towers of Dusk
LARP (Romance as a LARP genre? It takes some daring but I
think Finnish LARPers are up to it), you can have the
license for peanuts.
BTW, the latest unconfirmed info on the
release date of S.T.A.L.K.E.R. video game puts it
somewhere in early 2007.
4-Feb-2006:
What The Hell?
You know, one of my main beefs with
post-holocaust scenarios is that the causes of wars or
collapses often seem implausible. But the next time I
feel that way I am going to take a long hard look at this
picture and remember that reality is the most fucked-up,
illogical and inane setting ever. Stuff like this, a
culture war involving terrorist threats between Europe
and Islam over some caricatures in a Danish newspaper. It
could never happen in a roleplaying game setting.
My other thoughts on the subject are not
really fit for print. We've been promised a holocaust. It
is unclear whether she can deliver but the intent is
there. Holocaust over cartoons. World War Three because
of a picture. I guess Paranoia is the most
realistic futuristic RPG out there.
Later update:
In
Syria, protesters have torched the embassies of Denmark
and Norway. The local police was reportedly looking
the other way while crowds did the dirty work for the
local government. Embassies of Sweden and Chile were in
the same building but it is not known if they were
destroyed too. Crowds also had a go at the embassy of
France but this time they were stopped.
US president George W. Bush has voiced
support for the Muslims and the American media is more or
less sympathetic to them, or at least being politically
correct and not rocking the boat. It is an important
opportunity for Bush to score some points in the eyes of
the Muslim world. European media is divided. Danish
agricultural company Arla is of the opinion that dairy
products are more important than freedom of speech or
protesting state-sponsored death threats, violence and
vandalism.
I am of the opinion that the snowball
effect over these cartoons has sparked the biggest
conflict over essential freedoms and basic human rights
in "Free Europe" since the fall of the Nazis
(East Europe had its own problems). We are threatened
with violence and extorted with economic warfare to make
us back down from a number of basic principles, including
those making it possible for that woman to hold that sign
(the picture is from a demonstration in London). I am
also of the opinion that we should not cut deals with
terrorists, be they individuals, organisations, states or
an entire culture.
Back in school, I was told to respect
other religions and cultures. But that is not how respect
works. Respect has to be earned and if you are expected
to communicate with the other side, it also has to be
mutual. I was also told that just like in Christianity,
it is the few crackpots who give Islam a bad name. I am
seeing an awful lot of crackpots right now, in awful lot
of countries. In Islam, the crackpots are in control of
the public opinion, the media and the policies of states.
All it took was a few cartoons to prove that they *are*
the culture, even if they are not the majority of the
population.
Are they asking for our respect with
threats of beheading, another 9/11 or the holocaust?
Nope. They are asking for us to surrender so that they
can behead not only the cartoonists but also the very
values our post-WW2 culture was built to defend. Those
annoying, problematic and sometimes even painful things
that keep our societies free, our media independent and
our governments in check.
2-Feb-2006:
Bugs! Bugs! Kill Them All!
Come to think of it, the header fits my
day at work extremely well. War
Diary: Torpedo has entered the War
Diary: Abyss, where everything breaks down at the
last minute and bugs come crawling through doors and
windows. Even stuff that used to work does not seem to
work anymore. I've been here before and I will be here
again, but it bugs the hell out of me every time! Oh
Well, War Is Hell. And that is what War Diary games are
all about.
What the header was really about is the
Starship Troopers video game. Although my home computer
barely meets the minimum requirements, the demo rolled
nicely and I am too much of a luddite to miss
self-shadowing models and top-of-the-line textures. Bugs
were big, nasty, plentiful and went to pieces with a
satisfying amount of gore. I especially liked the way you
could blow of a limb and they would be still be 85%
combat capable. I am a big fan of Starship Troopers
-movie and rank it as one of the greatest achievements in
science fiction during the past century. But just between
you and me: the novel by Heinlein sucks.
So I bought the game today and hope to
went my frustrations on bugs tonight. Very fitting. I
also have Starship Troopers RPG on loan from a friend.
Although a big fan of the movie and a moderate fan of the
animated series (and disgusted at the movie sequel), the
RPG did not impress me. Squad-based approach to warfare
presented in the animated series is somewhat compatible
with party-based roleplaying but playing a grunt in a
total war is not a very interesting proposition.
Especially when because of the level system (it is
modified D20) you'll start from the very bottom of the
hierarchy. I've completed my conscription, thank you. I
expect it will all work better in a video game.
Stalker is inching forward and the goal
of completing it in time for Ropecon 2006 is not
unrealistic. Of course, now that I've said that the odds
of it happening are effectively halved. Post-Stalker
future is still dark and not in the cyberpunk way.
Meanwhile, check out "Riutta",
a new comic book by Petri Hiltunen. It is his first
full-length science fiction story and I was hooked. It
has the same appeal to me as his earlier, shorter scifi
tales like "Tähtivaeltaja" (part of Musta Tie
comic book). Petri's style in science fiction is what I'd
call "classic scifi", represented by authors
like Arthur C. Clarke and Stephen Baxter. There is
usually a sound scientific basis to everything but
instead of explaining the world through science as in
hard science fiction, the world *is* and applying science
on it is up to the characters (or the reader).
In a hard science fiction story nothing
like "Riutta" could exist because the genre
limits itself to our current understanding on the limits
of physics and technology. In classic science fiction it
*does* exist and any problems in plausibility are up to
the characters to resolve. Clarke's 2001 is perfectly
good hard scifi, except for the Monolith. Baxter's
Moonseed does the same, apart from Moonseed and its
inhibitor buried deep under Lunar surface. Although I
like the trappings and atmosphere of hard science
fiction, I like it even better when there is also a
challenge to our concept of physics or even reality. But
we are not abandoning reality, subjectivity or the
existence of the laws of physics. If we did, the result
would be space opera.
So how did I come up with these nifty,
all-encompassing and absolutely true genre definitions?
By pulling them out of my ass, of course. I once
presented a triangle-shaped diagrams of RPG genres at
some very early Ropecon. I still believe it and I still
follow it, although what genres are trendy have varied a
lot over the years.
28-Jan-2006:
Bad Day
While Ministry of Education is losing the
propaganda fight against the "Mystery of Copy
Control" parody comic, it is time to look at what
the other fine departments of Finnish government are
doing. And January's "WCDOJ" award (We Can't Do
Our Jobs) goes to the Ministry of Traffic and
Information, who have decided that reality can be altered
if you don't believe in it. The reality, that is. People
at EFFI still busy trying to find out evidence on claims
like "the amount of spam in the internet traffic has
dropped from 90% to 50%" or that the big problems
Sonera had with its networks in 2003 were actually a
global phenomenon. No sources have been cited (or found
by independent researchers) but hey, don't let facts get
into the way of good news.
Meanwhile, out in the great wide world,
many new, interesting, innovative and
ah-so-fucking-original MMORPGs are nearing completion.
Like Darkfall,
which is being advertised as a MMORPG/RTS hybrid because
you can... well, establish outposts! Never seen that
before, right? Right? And you can use siege engines! And
I bet 10 gold pieces that you can actually fit a catapult
into your backpack, although it is not movable when
deployed! Oh boy, I can feel the inspiration oozing out
of that world
map. Not to mention this incredibly original,
never-seen-before list of races.
Hah, World of Warcraft does not stand a chance! Just look
at these incredibly dull visuals!
That demon has more polygons in its testicles than an
entire screen capture from WOW!
That did not convince you? Ok, let's try this. Or this! Or this!
Okay, I am slightly interested in that last one. All
fantasy, it seems. Except for this, of course. I
was hot about Auto Assault when it was first announced,
but since then they've tried every trick in the book to
make me lose interest. When they finally got to writing
the storyline, they succeeded. Aliens attack, bombarding
Earth with mutation-inducing bombs, then go away ->
mutations appear -> mutants appear -> humans build
biomeks to fight them -> biomeks rebel -> humanity
retreats into vault-like hideouts and nukes Earth ->
vaults are opened -> game begins -> everybody
shoots at one another. Yeah. Right. If any faction has
any goals above destroying the two others, they are not
mentioned.
There is webcomic called "thenoob"
that should be compulsory reading for everyone in the
massive-multiplayer industry. Although aimed at fantasy
games, some of the points it makes are valid for all
genres and even such methodically different games like
EVE. Somehow I long for the static-picture games of old,
with clauses like "if you don't roleplay, we are
going to make your life hell until you quit" in
their EULA. You know, time before big bucks,
investor-driven mmog development and before the need to
use WOW as a proof-of-concept made all new-titles
high-fantasy clones of each other.
26-Jan-2006:
Where Are You?
Anti-copyright tip:
You
can't fool all the people all the time.
I have a problem. Certain people have
earned themselves free copies of Praedor v1.1 but only
two of them have submitted their addresses. Niko Sandell
and Joonas Kirsi, if you read this, let me know where I
can send your free copies. The other two, Erkka Leppänen
and Jarno Kantelinen, will get theirs early next week.
I'd like to take this opportunity to express my gratitude
especially to Erkka Leppänen, who has contributed no
less than new alchemical tables and four full-length
adventures. Hmm... if I remember correctly he is tall as
a tree. Maybe I'll throw in a couple of t-shirts as well.
From now on, I shalt not think of anything else but
Stalker regarding RPGs...
Yeah, right. With Cyberpunk v3.0 turning
out to be absolute shit, some folks at #praedor
IRC-channel thought about writing a Wiki-based cyberpunk
roleplaying game. I don't really understand what the big
fuss over Wiki is all about but as long as it results in
(hopefully) good games, I am all for it. I'll let you
know if there ever is anything more to know about. In the
meantime, get your hands on all CP2020 you don't already
own. Deep Space, Hardwired, Neo-Tribes... I can't bear
the thought of losing them to the CP3 garbage.
No, there is still not going to be a
review of CP3 here.
25-Jan-2006:
We're in Business Again
Anti-copyright tip: Global
music sales are down by a few thousand million dollars
and the record companies are crying "pirates!".
Meanwhile, the sale of computer games and related items
is up by some thousands of millions of dollars. Apart
from investors, nobody seems to have noticed. And why is
that? Because in a quartal economy it would be a suicide
to bring it up. Investment- and stock-driven companies
must either grow every three months, or be part of a
market that appears to be growing.
What the record labels are trying to
hide here is that the amount of money consumers have
available for leisure purchases does not increase as
steadily as their sales projections to investors. If
games industry grabs a few billion more, it is away from
something else. The most likely loser is music industry.
They are trying to cover it by implementing new billing
schemes and invalidating established practises of using
music products.
It is about squeezing every last
penny out of a dying market. It won't work, but the
governments willingness to play along is going to cause
all sorts of trouble when legislators are too dumb or
lobbied to see collateral effects of irresponsible
law-making. Hence unconstitutional laws, degradation of
consumer rights, disproportionate punishments for using a
product *you have bought* the way you would like etc. And
of course, outright
lies on what you can or cannot do with your
legitimate purchase.
Well, I have fought them before and
I'll fight them now.
Send me a postcard if they send me to prison for posting
that link.
What troubles me is that games
industry is showing signs of similar thinking. There are
already voices speaking out against the sale of used
games and things like Steam, marvelous as they are, also
remove any control over your own property. You are not
buying games, you are buying a license to play a game.
You can't resell it, you can't give it to a friend, you
can't loan it out... and that is the way many game
companies want it to be. At some point, perhaps even this
year, there will be a switch from retail to
subscription-based billing even for many single player
games.
Developers have long argued that as
works of arts, games ought to be protected by same
clauses on freedom of speech and expression as other
artforms. If so, why in the hell are they busy changing
games from products into services?
Praedor v1.1 is out and sent to all
retailers (although www.roolipelit.net
seems not to have received theirs yet; if they don't come
by tomorrow, it is time to kick the postal service). I'll
try to get around sending out the free copies to artists
and other contributors by the end of this week and then
my obligations have been met. Fantasiapelit has
apparently been pleased with the sales so far and I hope
Puolenkuun Pelit does good too. Praedor is clearly an
established mainstream product in the Finnish RPG scene
and there is clearly room for more than the 600 already
out. I only wish I knew if the people buying the new book
are first-time customers or just veterans who want to
replace their worn-out copies.
Obviously the next item in line is
Stalker and I really want to get it out by next Ropecon.
What happens then is a bit of a mystery but I can already
tell you that if you are waiting for a Burger Games
product, EVE Online is your worst enemy. I've decided to
cut down on it or nothing will ever get done. Gamers have
been dismissive of reports
of WOW addicts before but there is no smoke without a
fire. Addiction is not a new problem: a small margin of
players in any of the better mmogs are addicts (defined
as people whose online time is disrupting their daily
lives) but WOW has such a large player base that the
number of addicts is big enough to be noticed. Well, EVE
is my drug but at least I admit it.
19-Jan-2006:
Stop Whining!
Me, my girlfriend and a friend carried
three boxes of Praedor v1.1 into Fantasiapelit store in
Helsinki today. I'd expect it to find its place on the
shelves in a matter of minutes, so yes, it is available,
at least for those living in Helsinki. Tomorrow I'll be
sending two boxes to Puolenkuun Pelit in Lahti and
probably on Monday a half-filled box to wherever the
physical location of roolipelit.net webstore is (I have
it somewhere on my emails). New cover, new content,
tweaks and small analyses of the relation between the
game and the comics and books it is based on. Mass
combat, more alchemy, 40 pages of adventures and finally
one of my all-time favourites; the new ads at the end of
the book.
This is not mass marketing and no one has
paid for their ads, at least not in money. But I like
promoting places where you can get my products and
promising projects or publishers that in the absence of
Finnish gaming idea would not get a word out. If I can
bring them even a few extra customers I am happy I've
been rewarded. Our small little hobby is slowly dying out
in the great wide world. I like to think that every time
I can entice a customer to try out something new, I am
postponing the end by five minutes.
On a sadder note, I also bought Cyberpunk
v3.0 today. Because of certain special interest groups
(including but not limited to RPG.NET a detailed review
won't be available, but I can say this much. Back in 1999
me and Mike Pondsmith were having dinner at Grilli Toro
in Tapiola and he told me about his plans for CP3. I
thought it was crap but I did not say anything at the
time. After all, he was the great Mike Pondsmith (I am
not kidding) and I was some nobody from a backwater
European country with only the amateurish Miekkamies and
the... well... whatever... Taiga to his name. He must
know better.
Today, six years later, I am still a
nobody from a backwater country. But looking at Cyberpunk
v3.0 rulebook, I really, really wish I had said
something.
8-Jan-2006:
Update Your Rights!
Anti-copyright tip: Well,
Lex Karpela is in effect and I am quite possibly breaking
the law by writing this. Then again, only Eris knows how
"organised discussion on breaking copy-protection
systems" is defined and I will not shut up in any
case. While
the good folks opposing the law are giving themselves up
to the police en masse to find out where the line is drawn,
here is another gem of copyright news:
http://www.boingboing.net/2006/01/01/coldplays_new_cd_has.html
I thought if the CD was protected the
manufacturer was obliged to put a warning on the outside.
It seems I was wrong. Nasty little surprise when you open
up your last purchase, although in Finland you could
probably take the disc back to store and raise some hell.
In other news, defenders of Lex
Karpela are making me nervous. Looking at the discussion
forums of Helsingin Sanomat, anyone concerned over the
diminishing privacy and threats to freedom of speech is
either machinated by outside forces, a pedophile, a
pirate or a terrorist. The slogan of "Why would you
care about privacy? An honest person has nothing to
hide!" has been used before by various governments
around the globe. Often to a deadly effect.
Freedom of speech and laws protecting
our privacy were meant as safeguards against such regimes
coming into power. Even though I have very little to hide
from our current regime, I am not in favour of removing
those safeguards. History did not end yesterday and those
laws were made for a good reason. Few terrorists around
are not enough to change my mind. There will always be
terrorists, just like there will always be criminals. But
as long we have freedom of speech and respect for
privacy, they cannot win.
P.S.
It appears that the good folks
opposing the law are not
uniformly popular. This did not come as a
surprise. Although Paavo Vasala has missed the point by a
mile, at least he is consistent.
That is more than I can say of the Green Party
presidential candidate Heidi Hautala, for example.
4-Jan-2006:
Happy New Praedor
I've received many emails and IRC
messages on the availability of Praedor. The latter are
just asking when 1.1 is coming out but the emailers are
asking the strangest questions like why Praedor isn't in
stores anymore. Well, it was sold out and I really meant
to leave it at that. After all, 600 happy customers, some
of them calling it the best RPG they've ever come across,
is quite enough. I don't actually remember who or what it
was that changed my mind (my girlfriend comes to mind...)
but it did change. So, to summarize what is happening
next, here are some bullet points:
Praedor v1.1 is currently in the
press
It will come out late next week
or early in the week after that
It will get to Fantasiapelit in
Helsinki the same day (carrying distance)
It will reach the other retailers
a couple of days later
It has 260 pages, which is 50
pages more than in the first edition.
Hopefully that clears things up and I
don't have to answer the same questions over and over
again. The planned price point for the book is 35 euros,
making it slightly more expensive than before. But then
again, it is also bigger and it is already rather
unlikely this lot will ever get sold out.
I am working on Stalker and it is slow
going. The problem with diceless systems is that you are
sort of re-inventing the wheel. I am writing the game for
a reader who has little or no experience on diceless
roleplaying, although he might be a veteran in dicey
games. There is a slightly different angle to everything
I usually would not even bother to explain. And I've
never written the character section in this detail. By
the way, the original division between Player's and
Gamemaster's Books did not hold up. The book is now
effectively Gamemasters Only, much like the rulebooks for
WoD.
I've had disturbingly good ideas for
Miekkamies 2.0 and INFRA sometimes surprising myself at
musing what I will do after Stalker. It is really far too
early to say. INFRA would be an interesting foray into
hard-scifi with Western/Post-Holocaust themes. Then
again, after Heimot comes out it will eclipse everything
else.
There was some discussion about making
games for women at the company intranet today. Somebody
asked why Rovio Mobile is not making games for women
since they are such big spenders (or that was the gist of
it). Then someone else suggested a shopping simulator and
I had a deja vu from the lady-game discussions back at
Sumea. Unfortunately in this industry you can never tell
if they are serious. For the other game designers reading
this (and I know you are out there and all male), here is
a simple test for your "game ideas for women":
If you wouldn't play it,
neither will she.
28-Dec-2005:My Ah-So-Fiery
Response
My comment on Forge has been criticised
in Roolipeliblogi by Newsalor and it is a
time-honoured tradition to respond with a scathing
assault. Unfortunately Newsalor's mild-mannered column
does not contain any juicy bits like accusing me of
destroying academic research into RPGs in Finland, so it
is not really worth the effort. Next time a little more
"oomph", please.
Praedor v1.1 is still in the printers and
is likely to remain there until well into January. Well,
at least they got the font problem fixed. I have been
thinking about Stalker a lot. Written very little, but
thought it for several full rulebooks, I assure you.
Video games (and mobile games at work) are eating up my
time and energy. This stomach flu I have is not helping
things either.
I've also been thinking about INFRA,
especially from the combat rules standpoint. I already
have a pretty clear idea of the setting but coming up
with simple, useful and most importantly interesting
Praedor-based combat rules for firearms are still in the
works. Dropping dice out of Stalker bought me an extra
year to come up with one.
24-Dec-2005:
Merry Christmas!
No, despite being a strong atheist I have
no problem whatsoever in celebrating one of the major
holidays in our culture. It is always cool to have a
party and being polite to believers does not really cost
me anything. If I was invited into a Jewish home, I would
do my best to celebrate Hanukkah with my hosts and learn
the mythology behind it. If I were spending time with
Muslims, it would be only polite (and very interesting)
to take part in Ramadan and stuff. Having somebody wish
me Merry Christmas is an indication of goodwill and
friendliness from his part. It does not oppress me in the
slightest. I find the whole American "War on
Christmas" debate completely non-sensical and the
symptoms of similar thinking emerging here rather
disturbing. I guess it is a good thing for a country to
have an official religion, after all. Even if I don't
practise it.
Anti-copyright tip:
A handy list of
copy-protected CD releases (read: stuff to
avoid). I wish I had published this link before
Christmas...
Whilst we are celebrating Christmas, I am
also having a funeral for a part of my past as a
roleplayer. Anyone who has followed the newsgroup
sfnet.harrastus.pelit.rooli knows it is dead... except
when somebody not familiar with the group purpose posts
an off-topic question. Suddenly the old activists rise
from their graves in defence of the Great Silence. The
visitor is harassed, trolled, ridiculed, level-drained
and driven away. Then the calm of a graveyard sets in
once more.
This is not funny. In the 90'ies,
sfnet.keskustelut.pelit.rooli was the
voice of the scene. Everything, from organizing Ropecon
to promoting the launch of a new product was done there.
There were other forums and mediums, but
sfnet.keskustelu.pelit.rooli was the one that mattered,
making or breaking your game or event. Not knowing how to
use a newsreader, I made a complete ass out of myself the
first time I posted there, somehow managing to send 20
copies of my message at one go and netiquette police
struck immediately. My reputation has since then
recovered but the group was a graveyard of egos. Getting
laughed out of there meant getting laughed out of the
scene. Many of these people were never seen or heard from
again.
After 2000 things began to slip. Early
generation of networked roleplayers were tech-savvy nerds
but times were changing. News were and still are an ugly
and cumbersome medium compared to webforums, so that is
where the new players went. Few of them had ever even
heard of newsgroups. Early on there were too many forums
to follow but some of them, like www.majatalo.org or www.roolipelit.net
now stand head and shoulders above the rest. I am an
active user of www.majatalo.org
but since www.roolipelit.net
took Praedor v1.1 into its webstore I'll have to start
following that one as well.
Where gamers go the scene must follow.
I'd say about 80% of forum threads are crap but the
remaining 20% now cover 90% of the useful games debate in
the scene. I don't know where the remaining 10% is but it
sure as hell isn't in the newsgroups. Of course, my
definition of useful probably differs from that of an
average gamer. They probably get more out of a typical
forum article (the classic example being "what is
your favourite die?").
Fast forward to today. Whilst debating
the role of the group, I suddenly realised that the only
reason I have subscribed to sfnet.keskustelu.pelit.rooli
for the past two years is nostalgia. There is nothing
there. An odd off-topic message or a spam once a month. A
half-hearted attempt to stir up discussion every few
months or so. Nothing! Maybe the old activists, including
myself, have nothing more to say? We have solved our
problems, written our house rules, found our preferred
gamemastering methods and bought the games we like. After
the crash brought on by Magic the Gathering, even the
global scene is small enough to follow just by reading www.rpg.net.
That's it, then. After almost a decade of
writing and lurking, I am unsubscribing from
sfnet.keskustelu.pelit.rooli. It was the last the group I
followed so I might as well give the entire newsreader
the axe. Any debate about the role of newsgroups can be
easily continued by email, or in any of the relevant web
forums. There is a bitter sense of loss here... not as
much a loss of community since it was already gone but
the pain of losing all hope of its resurrection. Laugh
all you want, but for me this is an end of an era.
*click*
17-Dec-2005:
Mixed Bag
Anti-copyright tip: Moron
Bad news on Praedor v1.1. I got the
proof-print back from the printing shop and they have the
same problem they had back in 2001. The body text font
has changed into something horrible, even if still
borderline readable. This will not do. Last time it took
them two months to fix the problem and it turned out to
be a somekind of freaky hardware bug in the printers. I
hope they'll fix it faster this time but the book is
still likely to be delayed for days and thus won't make
it into the stores for Christmas. I am hoping it will
make it in time for the week after Christmas, reputedly
also a good sales week for Fantasiapelit.
By present count, Praedor v1.1 will be
available from three sources: Fantasiapelit shops
throughout the country, Puolenkuun Pelit in Lahti and www.roolipelit.net
webstore in Internet. More than half of the print run has
already been claimed. Those of you whose adventures,
illustrations or rules materials (Erkka) have been
included into the book, don't bother buying it. Just send
me your snailmail address and I'll mail you a copy. It is
the least I can do.
Sometimes you just run across a video
game that really warms you up. You can feel how the
developers have had fun making it and it makes you feel
good too. Good or bad, such games are nice to play and
they put you in a good mood. This time it was a real
sleeper hit for me: Bandits
-Phoenix Rising. Cost me 12 euros in the discount
pile at Dose and certainly worth every damn cent. My
girlfriend spotted it and knowing me to be a
post-holocaust fan asked if I was interested. Well,
driving games are not my forte but I decided to give it a
go. I am glad that I did.
Bandits is set in your standard
post-apocalyptic wasteland with gangs, cars and shit. The
simple scenery makes the game graphics fast and smooth.
You start the game driving a buggy and then progress to
bigger vehicles. The really fun part is planning the
weapons layout for each mission, as well as listening to
the shamelessly Scottish accent of my insane mechanic and
the freaky soundtrack. It all sort of reminds me of
Taiga: Wastelands are the steppes around Karaganda, and
Jericho is the city of Karaganda itself. Playing driving
games with mouse and keyboard is usually hard but this
time the mouse perspective not only turns the turret but
also increases the car turn rate into that direction,
making controls really sharp and responsive. Missions are
quite long and there are plenty of them, combining
violence, humour and insanely bad jokes in Scottish
accent.
It is a hard game, no doubt about that.
You are only allowed to save between missions, so dying
close to the end of a 10-minute mission does bother you a
bit. But what the hell, I am in a good mood so I'll
forgive that. I checked the developer website and it was
nice to see that GRIN
are still around. They are making the PC-version of Ghost
Recon: Advanced Warfighter for Ubisoft, so I hope they
are going to be around for a long time. They deserve it.
Mannerheimin Lastensuojeluliitto has
demanded that video games should be subjected to the same
kind of content evaluation and age rating system as
movies are. Funny thing is that they already are checked
and rated. While most countries in Europe would settle
for industry self-regulation, UK does not. Games from
international publishers are usually checked by UK
authorities and rated accordingly before being launched
in Europe. From the industry standpoint it does not
really matter who does the rating, so if the Finnish
State has enough resources to do it, let them.
As much as I detest age ratings, they can
save the game industry a whole lot of trouble. The real
problem here are the knuckleheads who sell adult-rated
games to children and the idiot parents who buy Sniper
Elite for a 10-year old and then complain about having
pieces of brain on the screen. If you have a problem with
excessive violence and nudity, check the bloody age
rating! It is right there at the back of the box, in big
letters!
By the way, Sniper Elite just won TIGA
(The Independent Game-Developers Association) award for
being one of the three best Indie games in 2004. I like
it despite its faults and I play it a lot (man, I suck at
estimating distances) but I don't think it is THAT good.
Congratulations to Rebellion team anyway.
15-Dec-2005:
Problem with Indie RPGs
Anti-copyright tip: According
to a new EU directive, if a private person
loses a court case regarding a breach of copyright, the
court can order that there will be a public announcement
of the fact in a relevant medium (like a national
newspaper) on loser's expense. Even in Finland this means
thousands of euros not bound by our system of
"adjusted fines" where your income determines
the amount you have to pay. I did not know public
humiliation was still part of our legal code but you
learn something new every day. Why not bring back stocks
and public lashing as well now that we're at it?
Yesterday was a good newsday. For
example, EU Commission is gearing up for another go at
software patents next summer, this time including a
clause demanding jail time for patent infringements. This
has suddenly brought both pro- and anti-patent groups to
the same side of the table: if testing the limits of a
patent is likely to land you in jail, we can kiss
information technology research and development goodbye.
IT industry knows this and this time even Nokia and
Microsoft are in uproar. What the fuck are you thinking,
EU Commission? If that law would go through, even I would
be out of a job! The risks of doing... well... ANYTHING
would be too great for any individual or organisation.
The original software patent proposal
would have killed off small-scale IT industry. The
present one would kill off any sort of IT industry
regardless of scale. If this goes through, it is goodbye
Orwell, hello Kafka!
I know, I know, today's copyright piece
practically steals the show. But since roleplaying
theorists and elitist larpers have behaved themselves for
the last few weeks I really need to stir up some trouble
of my own. Women and gaming have already been
comprehensively covered (although I seem to be running
into that more and more often these days; hopefully
because other people have noticed women in the internet
too). I hope this
will cover it for a spell (thanks for digging it up,
Janka).
Arkkikivi.net distributes,
translates and to some extent sponsors Indie p&p game
development here and abroad. I had the honour of meeting
one of their guests (the author of Polaris, if I remember
correctly) at Munter's place in Lahti and chatted with
him a little. He was very excited about the way you can
get experience points in Praedor for just going to new
places, meeting new people and other non-combat related
stuff. It was all new, exciting and radical for him and I
was wondering if this guy was for real.
As much as I like the idea of being a
great innovator, giving out XP for non-combat activity is
not my great contribution to the world of roleplaying
games. It has been done in many games but my personal
first encounter with it was in Rolemaster back in
mid-80's. The system in Praedor was originally conceived
for Miekkamies in 1994 and to support the kind of
chapter/scene division I use in my adventures. After all,
I am and remain a storyteller even though storytelling is
supposed to have lost meaning in games already in 2000
(waving to immersionists). Getting XP for battles and
victories is just as small bonus on top of everything
else.
I took a look at the Forge,
supposedly some kind of nexus for Indie RPG development
and that sort of cleared things up. Lots of stuff, lots
of opinions and one problem they all shared to a varying
degree: tunnel vision. Your typical indie game designer
discerns a problem in the latest commercial
roleplaying-game he has been playing. He then sets out to
correct it by making a purpose-built game that really has
no other objectives or scope than doing that one thing
right. Since most of these problems involve game
mechanics or the actual method of roleplaying, their
games rarely have dedicated settings and stepping out of
the pre-determined player roles is extremely difficult.
More importantly, they appear to have
surprisingly little experience from different roleplaying
games. For example, having played only D&D before,
they fret over problems which were already resolved in
the 1st edition of Mechwarrior or the like. They are
re-inventing their one wheel over and over again but the
wagon is not moving because it would need four wheels and
not just one. There is a reason why game designers in the
video game industry play so many games. Even bad games
can have good ideas in them, or can at least provide good
insight into bad design. Real world runs on XP too.
12-Dec-2005:
Mortal Sins
I have to take back some of my kind words
regarding Sniper Elite. As the game progresses
it is obvious that the designers are beginning to lose
sight of the purpose of the game. I could live with one
mortal sin, although that will be a game killer for many.
I cannot live with three, no matter how much I would like
the game so far.
Their first sin is the classic
combination of necessity and bad design: Invisible walls.
It is okay to have level edges blocked by debris or
barricades but they have completely open streets even in
the middle of the level map that I just cannot enter.
Thus what looked like an ingenious way out of an
otherwise forced encounter proves to be false and the
game becomes more and more linear as you get to later
missions. It is even more bizarre when you have enemies
coming out of the very same streets. I actually gunned
down an enemy on such a street but when I tried to search
the corpse for ammo, I was stopped by an invisible wall,
just out of reach.
Second sin is absolutely unforgivable in
a stealth-sniping game. It is a level of omniscient
enemies which constantly home in on your position,
magically aware of even your current posture. The
intention of the level is to force the player run through
a series of waypoints, submachinegun blazing, completely
discarding the ideas of stealth, snaping and alternative
avenues of approach. In short, everything I loved in the
game came crashing down. Now I know why reviews were less
than praising and people have commented the game on not
understanding the soul of sniping. I think they did
understand it at first, but somewhere along the line just
lost their vision. And spoiled the game.
Third sin is related to the second:
scripted spawning. To add injury to the insult, the level
apparently has an endless supply of enemy spawns,
activating in different locations depending on your
position. Thankfully they do not spawn within your field
of vision but still, if you find a good firing position,
they keep coming until they are climbing over a pile of
corpses and your gun runs dry.
Really, if I wanted to play John Rambo, I
would not buy a title with the term "sniper" in
it. Sniper Elite was an interesting experiment but
finally fails the test. My search for the ultimate sniper
game continues.
10-Dec-2005:
False Alarm
Anti-copyright tip: At
first it seemed as if the world music industry had
completely snapped and was demanding that people who post
song lyrics online should be jailed. Hell, I've done it
on this blog. However, BBC
set things right and it now appears that MPA
is actuallt after online guitar tablatures and song
scores, since the major labels are publishing those as
books and booklets. It is must be fraction of a promille
of their sales so I don't really see the point, even if I
do see the legal basis for their argument. They are
making a mess out of it, as usual, by talking out of
their asses. Check this out from MPA prez Lauren Keiser
(quoted from BBC):
Mr Keiser said he did not just want to
shut websites and impose fines, saying if authorities can
"throw in some jail time I think we'll be a little
more effective".
"The Xerox machine was the big
usurper of our potential income," he said. "But
now the internet is taking more of a bite out of sheet
music and printed music sales so we're taking a more
proactive stance."
Jail time? Xerox machines used to be the
big usurper of music label income? I
recommend that mr. Keiser would cut back on drugs for a
spell. Or maybe MPA was just jealous of Sony BMG hogging
all the spotlight and decided to do little pro-active
fucking-up of their PR. Compared to all the rest, this
thing actually could have gone down smoothly and by the
book.
09-Dec-2005:
Headshot!
Anti-copyright tip
#something: There have been a few
public responses to Heinimäki's column. Maybe he sees
the light. Then again, maybe not. Facts are not his
strong point in any case. But enough about that. What I
would like people to do is to boycott Sony BMG products
but it is difficult since they've got about half of the
world's big stars in their fold. According to Iltalehti,
there is even some kind of annual Sony BMG glögiparty
here in Finland in which the Idols participants were
invited to. Then again, they probably don't decide their
participation. I am boycotting Sony BMG and if they have
something I really want, I am going get a pirate. It is
safer.
"It is the year 1945. I am crawling
through the ruins of Berlin, amidst rubble, rain and
smoke. Russian artillery barrage is tearing craters into
the streets. My green SS-camouflage uniform is dirty and
torn. I have wrapped canvas around my rifle to keep the
dirt out. Suddenly I notice movement on a roof a couple
of blocks away. Crawling underneath a wrecked car, I take
aim and watch the Russian sniper through the scope. He is
looking left and right but can't see me. Aiming at his
forehead, I squeeze the trigger. Camera follows the
bullet as it flies across the war-torn streets in slow
motion. It hits the Russian in the temple, blowing a
thumb-sized hole into the skull. Hydrostatic pressure
inside the cranium throws few chunks of brain out. He
falls but I can already hear NKVD soldiers running down
the street. I crawl out of the wreckage and slip away
through a narrow side alley."
What kind of a company would make a game
where you are an American sniper on special mission in
the middle of the Battle for Berlin? Dressed in German
uniform, your actual enemies are Soviet NKVD forces out
to get their hands on German nuclear secrets. It is a
game of hide and seek, of spotting the enemy before being
spotted yourself. Victory comes from distance, defeat
from the lack of it. With full difficulty settings there
would be stuff like holding your breath and wind or
heartbeat effects. Now it is just gravity. My best kill
so far is a headshot from 176 metres. When you get a
headshot, the game goes into a special mode where camera
follows the bullet and its gory impact in slow motion.
Yes, the company is Rebellion and the
game is Sniper
Elite. I was revolted by the trailer but the actual
game put a hook on me from the very first moment.
Although controls seemed overtly complex at first, you
only need the main keys if not playing at the highest
difficulty level. With little practise the game became
quite smooth and being a big fan of sniping in almost any
quasi-realistic shooter, this is right up my alley.
Marvelous stuff!
By the way, Praedor v1.1 has been sent to
the printers. Now I am waiting for their print draft and
if I okay it, it'll be out just around Christmas eve.
Yeah, sucks, but I just did not have the energy and
concentration to get it done sooner. You know I am lazy.
07-Dec-2005:
You Asked For It!
Anti-copyright tip
#something: Okay, Jaakko Heinimäki.
You asked for it. Throughout history, priests have had
difficulties in grasping concepts like freedom of speech
and privacy, or the right to do what you want with your
own property in your own home. In his column in
Metro-lehti today Jaakko Heinimäki is no exception and
wonders why we are making such a fuss over the copyright
law. He focuses totally on the right to rip songs into
mp3s, ignoring everything else. This is so straight out
of the ÄKT textbook that I bet he was paid for it.
"Ehkä olen poliittisesti pari
piirua liian romanttinen, mutta jotenkin tämä
mp3-soittimiensa vapautta vaativien nuorukaisten
mielenosoituskampanja pörisee minusta kovin paljon vain
mielenosoittajien omassa taskussa ollakseen oikeasti Se
Suuri Asia, jonka takia joukot kootaan yhteiseen
rintamaan taistelussa vääryyttä vastaan. On siinä
toisaalta ajankuvana jotakin surumielisen huvittavaakin:
millään muulla ei ole mitään väliä, kunhan ette
koske korvalappustereoihini. Kysymys on käytännössä
siitä, voidaanko hyväksyä mitään rajoituksia
musiikki- ja muiden tiedostojen kopioinnissa ja
levittämisessä. Onko tekijänoikeuksien haltijoilla
sananvaltaa siinä, millä ehdoilla heidän teoksiaan
jaellaan yltympäriinsä?"
Well that's strange. I thought I was
protesting against restrictions on freedom of speech and
in importing products from outside ETA. The right to
listen to a legally purchased recording with the
instrument of my choice is important to me but way after
freedom of speech. I mean, after New Year, just keeping
this blog might land me in jail! As I said, there are
things I would die and kill for. Guess which is one of
those? MP3 players or the freedom of speech?
"Jotkut levy-yhtiöt varustavat
cd-levyjä digitaalisilla lukoilla, jotka estävät
levyjen rajattoman kloonaamisen ja jakelun internetissä.
Näppärät nörtit pystyvät purkamaan nämä lukot ja
nyt heitä hermostuttaa, kun laki kieltää lukon
purkamisen."
Yeah. And computer security companies
are in panic mode over Sony BMG's XCP-spyware/DRM program
and several states are prosecuting the record label for
spreading malware and spyware without the consent or even
against the wishes of the user. You call that a lock?
"Uusi tekijänoikeuslaki ei kiellä
omien levyjen kopioimista kannettavaan soittimeen tai
musiikin lataamista netistä tietokoneelle, vaikka
kuluttajanoikeusaktivistit mielellään sellaista
käsitystä levittävätkin."
Now that is an outright lie. Then
again, he IS a priest. Consumer is at the mercy of the
record label EULA which may or may not prohibit copying
or ripping the CD into mp3s. In some cases you are
allowed to take three inferior quality copies but they
can't be listened to independently and usually won't work
in you standard mp3 player or Ipod. In most cases no
copying is allowed at all and juridically if the original
CD is lost or damaged, the user is also obliged to wipe
off all trace of the record from his computer. The DRM
software is not removed, of course.
"Suojaukset ovat tuiki harvinaisia.
Minun taskusoittimessani on tällä hetkellä 1 892
kohdetta pääasiassa musiikkitiedostoja, muutama
äänikirja ja jokunen podcast-ohjelma eikä
yhdenkään lataamisessa ole tarvinnut kopiosuojauksiin
kajota."
You, just like me, probably assembled
your record collection over the 90ies when there wasn't
any protection. Sony BMG has protected all its releases
since August and with all other major labels the ratio of
protected vs. non-protected CDs is around 50%. I would
say 40%-50% of all CDs in stores right now are protected.
Even more so if you look only at the major foreign
labels.
"Kun minä laitan polkupyöräni
lukkoon, teen sen siksi etten halua kenenkään ottavan
fillariani. Pyörän omistajana minulla on täysi oikeus
lukita fillarini. Jos artisti tai levymoguli lukitsee
cd-levyn eikä jostakin syystä halua kuluttajan tekevän
siitä kopioita, hänellä on siihen täysi oikeus.
Kuluttajan oikeus on jättää sellainen tuote ostamatta,
mutta kuluttajalla ei ole oikeutta rikkoa sen paremmin
polkupyörien kuin cd-levyjenkään lukkoja, vaikka hän
siihen käden käänteessä pystyisikin."
If the law was just about CD copying
we could live with that. That is why ÄKT and now
Heinimäki are trying to keep public attention on the
relatively small DRM issue. But the real problem lies in
limitations to free speech, massive grey areas, hindering
the distribution of small-scale imports, using wording
that undermines the very operating principles of key
Internet features... do
some reading before writing a column, for
fuck's sake!
Maybe it is our fault. The copyright
law is so badly prepared and worded that we haven't been
able to explain its overwhelming wrongness in simple
terms.
"Kirvestä voidaan käyttää
luovaan työhön ja rikosten tekemiseen, mutta itse
väline on neutraali. Sama koskee tietokoneita ja
digitaalisia tallentimia: ne ovat vain välineitä. Miksi
kenelläkään pitäisi olla rajoittamaton oikeus tehdä
niillä kaikkea, mitä niillä pystyy tekemään?"
No one has the unlimited right to do
what he wants to. Piracy was illegal before the copyright
law and it is still illegal now. But it is also
unaffected and the law won't shift the loss in CD sales
one way or the other. Instead, ordinary law-abiding
citizens wishing to listen to a record on a non-standard
device are now better off downloading a pirated copy
instead of buying the real CD. After Sony BMG fiasco it
is safe to say that pirated music is of A) better quality
and B) less likely to contain viruses or malicious
software. Furthermore (C), downloading it from the
Internet won't land you in jail, unlike ripping the CD you
own.
The full column is available on www.metrolehti.fi
in the December 7th issue. If you want to send feedback
to him, read the column. His email address is right there
so by not giving it here I can make sure you read the
whole thing and get both sides of the story. I hate his
guts but please try to be polite. My hatred for priests
is an unhealthy thing.
05-Dec-2005:
Got My Pants Shot Off
Anti-copyright tip
#something: I can't keep up with all
the developments in the still growing (how big can it
get) Sony DRM debacle but she can. My
girlfriend runs a DRM-themed blog "Elämää
banaanivaltiossa" and it is not just
about events but also about practical applications and
tests relevant sites and software. All in Finnish,
though. By the way, rumour has it that the French
Ministry of Culture is trying to make it illegal to do
DRM-related Open Source applications or even talk about
them. It is interesting how it is the culture or
education ministeries who are eagerly re-enacting
Orwell's "1984". You'd think it would be the
Interior Ministry or something to do with national
security but no. Maybe the goal of education and culture
ministeries is to restrict people's access into the
subject matter. Then again, our Minister of Culture had
probably never heard of "kyldyr" before her
present assignment.
Curiously, wirelessgaming.it
has been harsher about the lack of map in War Diary:
Crusader than Airgamer.de
was. All in all, the mobile game scene seems to be kind
of stunned by WD:
Crusader because it breaks nearly every convention
there is regarding game submissions to major carriers. A)
The game is about a non-politically-correct subject, B)
it does not avoid religious themes, C) relevant content
has been divided between the game application and a web
page (although the application works perfectly fine
without) and D) the game advertises its web page, thus
promoting the developer instead of the distributor.
Conventional wisdom says there is no way in Hell any
carrier would take such a game into their decks.
*bzzt!* Wrong Again! Our established
connections gobbled it up and it will even go live in
some Arab states. Yep, you read correctly. Game about
crusaders is going live in Arab countries! And no, I did
not think it was possible, either.
So why am I not as shocked about Crusader
reviews as I was about Burma? Because although I would
like to make games the reviewers jerk off to, my job is
to design games that sell. Burma is doing great and
Crusader is off to a good start. Rave reviews don't pay
my salary, great sales do.
Where are my pants?
I've been playing Ghost Recon.
Yes, it is ancient but it looks good enough for me and I
am interested in pseudo-realistic special ops
simulations... or games where you *CAN* put someone down
with a single rifle round. The bad thing is that also I
can be put down with single round and although there is
six guys in the squad, losses of 3 per mission are not
acceptable. The game shot my pants off even at the lowest
difficulty level and I only get through the missions with
constant quicksaving and learning the enemy positions and
tactics by trial and error. But for all its difficulty,
it really is a damn good game. It is rewarding when you
pick up a good spot and leave an element there to wait
for the enemy.
"Enemy soldier taken out. He is
history."
Praedor v1.1 is going into printers Real
Soon Now (it has to, I am already late for Christmas
markets). I am now writing Stalker and it seems like the
more stuff I throw out, the more progress I make with the
game itself. This is going to be a hell-of-a-strange
roleplaying game.
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