Entries sorted by date: 12-Feb-2016 |
12-Feb-2016: The Great Praedor YearSo here we are. The great Praedor year of 2016
kicks off with the release of Kirotun Maan
Ritari (trans. "Knight Of The Cursed Land")
by Erkka Leppänen, the official #1 fan of Praedor
RPG and a veteran author of short stories. His
novel, superbly illustrated by Petri Hiltunen, is
a collection of short stories on one hand but
there is also an overall narrative arc tying them
altogether, so I'd call it... hmm, an episodic
novel rather than a collection of short stories.
It's all in Finnish but that's why we Finns get
all the coolest things, right? Click on any of the
images to order your copy, complete with the
author's signature. Because it is still not going to end there! My work with Salaisuuksien Kirja, a long-awaited supplement for Praedor RPG, is finally bearing fruit and I fully expect to publish the damn thing sometime over the summer. Ropecon 2016 would be an obvious place but I rarely manage to hit such precise targets. But it is coming, at long last. And it is still not going to end there! Petri Hiltunen's long-awaited next Praedor graphic novel will come out and in doing so, carries the chronology of Jaconia forward a few years. And makes a really, really big mess of things. I love big messes of things, as my Verivartio players are well aware. For a Praedor fan, 2016 is going to be unbelievable! We authors are not any less excited. Never before in Finland has any non-digital creative franchise received this much support. In a single year, the number of Praedor publications is going to double, creating a solid body of material that future endeavors can be built on. The best and the biggest is going to get even better and bigger! My hands are shaking! Literally, and not just out of excitement. These are withdrawal symptoms from writing Käärmetanssija. I've been asked for a sequel many times and indeed, there is more to tell, much more. But it all depends on whether the audiences can relate to such an unorthodox character and a mold-breaking story. We don't even know if all this extra support to Praedor franchise is worth it in the end. Maybe nobody cares about the big Praedor 2016. Maybe we've invited ourselves to a party no one else is coming to. But we're doing this, period. And then we will know. Although I might need some more art for Salaisuuksien Kirja before it is finished... 13-Jan-2016: Verivartio Is OverMy long-running Praedor RPG campaign, Verivartio
(eng. "Bloodguard"), is finally at an end. Nearly
four years adventure, intrigue and black magic
culminated in an epic finale and an outro, so that
the players could settle their characters' affairs
and say their goodbyes. Then it was over. All
over. Verivartio took 73 game sessions to
complete. Although we didn't get to play as often
as I would have liked (that will happen when you
are this old), the first withdrawal symptoms hit
after about an hour. It is really, really hard to
let go and face the fact that there is no next
session. That there is nothing more. It was an
epic tale and parts of it will surely make a great
novel, but it is over. Verivartio was originally supposed to be a
playtesting campaign for a supplement supporting
the release of the next graphic novel in the
Praedor franchise. However, as that got pushed
back by years, the campaign really took a life of
its own. Unfortunately, I still can't go into the
details since it was based on the events of an
as-of-yet unpublished work by Petri Hiltunen. I
got to see the script early on and its conclusion
sets the stage where the events of Verivartio
play out. I did try to introduce some semblance of
spell magic into Praedor RPG and it was an abject
failure. No big deal - that's what game testing is
about. I just have to find another angle to the
concepts and processes of demonic possession and
powers. My actual big regret is that the world-building
material never got used. I sort of fleshed out one
of the Jaconian kingdoms in fairly good detail but
that goes into the desk drawer for now. There is
some stuff I can use and they will go into Salaisuuksien
Kirja ("The Book of Secrets"), hopefully
concluded by this summer (I am aiming for Ropecon,
obviously). But all in all, it was a fantastic journey. I
thank the players, Leena, Aki, Jari, Kristel and
Vera, for coming with me. Our shared experience of
Verivartio, the greater tale woven by our
collective decisions, is a miraculous treasure
that can never be taken from us. This is why I
love these long, named roleplaying campaigns.
Elric, Taiga, Hansa, LootEm... they are the reason
why I do this. They are the reward that makes me
play and otherwise engage in roleplaying
games. In other news, after 120 hours, I reached one of
the main storyline endings in Fallout 4.
It wasn't bad but... meh. No companion quests, no
multiple stages of end credits showing what became
of this or that, no nothing. There are no really
interesting NPCs or secondary groups in this game.
But yeah, apparently the ending is just one of the
four outro slideshows, depending on which faction
you supported all the way to the end. From then
on, you can keep playing with the post-apocalyptic
Boston as an open-world sandbox. Woohoo. Even the
climax of the plot will be essentially the same,
regardless of your faction. There are no deep side
quests revealing more information about the world,
or bringing in new mysterious groups into the
conflict. Also noticeable is the near-total
absence of humor. In essence, we have a 1950's
style post-apocalyptic retro-scifi world
pretending it is S.T.A.L.K.E.R. Oh, I get it. The atrocious writing (and
character design) in Fallout 3 was an
attempt by this very same team to insert Fallout
1 & 2 -style humor into the game. This
was, of course, a dismal failure. When New
Vegas (by Obsidian) showed how it is done,
they must have felt like idiots. So now they
decided not to even try and hence the bone-dry
atmosphere. But there is the one thing that the
original Fallouts, Fallout: New Vegas and
the S.T.A.L.K.E.R. trilogy all got
right: The sense of being part of an
active, larger world, with both critical
and casual inputs and outputs across the map
borders. This, more than anything else, created so
much immersion and Otherwhere for me, that I was
almost willing to overlook the fact that vanilla Fallout
New Vegas is not a post-holocaust game to
begin with. *sigh* I like what we’ve done with the dialogue system … Because I don’t have the attention span for long dialogue! Coming off fresh from Witcher 3, all I can say to that is "eat shit and die". Fallout 4 is not a bad game. Under any other name and brand it might even be a great game. But as Fallouts go, it is... To close off with some better news, Petri Hiltunen is going to illustrate Erkka Leppänen's excellent novel Kirotun maan ritari. We've been given a teaser!
It comes out in February and I expect everybody
reading this to BUY
it! And if you can't read Finnish, this novel is a
great place to start learning! 05-Jan-2016: PromisesLemmy
Kilmister is dead and it
really got to me. He died on December 28th, three
days after his 70th birthday, from complications of
a brain cancer that had been diagnosed just two days
earlier. Mickey Dee and Phil Campbell, his bandmates
for 24 and 31 years respectively, told the press Motörhead
is now over. As it should be. It was Lemmy's
band. It was Lemmy. I've never really mourned a star
before but Lemmy's death got to me. He was a great
songwriter, a great poet and surprisingly eloquent
thinker. His anti-war and anti-establishment lyrics
were my inspiration, while his raucous rock'n'roll
tunes were my consolation. Motörhead has
put out music in almost every genre there is and
invented a few of them, like thrash metal. However,
they always insisted they were just a rock'n'roll
band. Good evening! We are Motörhead!
We play rock'n'roll! Never again and the world feels
shittier already. I originally thought of writing a
full-sized obituary to Lemmy but the Internet is
full of them, of course. So I'll just guide you to the
first day of my Song Challenge Of The
Week on Facebook. All in Finnish, I'm afraid. Star Wars: Force Awakens was
good, if not great. I saw it twice, once with my
spouse and once with my parents, to pay them back
for taking me to the Episode IV in 1979. I was five
years old at the time. I have some friends and
colleagues who liked the smoother aesthetics and
epic fight choreography of the prequel trilogy, even
though we all agree that writing was shit. However,
I hated that look, was overjoyed to get my grimy
scifi back and the sooner those
wannabe-eunuch-shaolin-monk Jedis are forgotten, the
better. SWFA was in many ways a revisit and
nostalgia trip to the original Star Wars and while I
hope that sequels find their own narrative legs to
stand on, Force Awakens was good enough. And it was
sorely needed; new fans needed a formulaic movie
introducing IP and we veterans needed a nostalgia
trip to bridge the old and new movies (and
forgetting the god-awful prequel trilogy in
between). The previous three movies took the magic
of Star Wars away from me. Force Awakens gave
something of it back to me. I've now started playing Fallout 4
and for the most part enjoyed my time in
post-holocaust Boston. However, this is not a
computer RPG. I am not as disappointed as you might
think, as I like first-person shooters with
roleplaying elements, but I think being able to
assume different kinds of roles in the game world is
a requirement for a roleplaying game. Think Skyrim;
there are many ways to play that game, allowing you
to experiment and find both your own preferences and
the happy surprises when experimenting outside the
box. Fallout: New Vegas also allowed that to
great extent. Fallout 4 does not. You are who
you are, locked in a specific story, and even Todd
Howard was surprised to learn that somebody was even
able to break the playstyle mold they had set up for
the player. All you can really choose from are
between four or so factions, which all either suck
or are otherwise disappointing. Minutemen faction
committed the old Skyrim sin; appointing me as their
leader while sending me on casual errands all over
the map and not allowing me to make any real
decisions. I am regretting my alliance with them and
if I could start over, I would tell them to fuck
off. Still, I am an exploration buff and
the game certainly scratches that itch. It looks
good enough, seems reasonably moddable, building
outposts in your own pace is kind of fun and while I
am a bit torn about the decision to remove skills
from the game, in practise the loss isn't all that
great. Maybe the loss of the FNV dialogue system was
the most bitter pill. So, in the end, I'd rate FO4
better than FO3 but not as good as my modded FNV. Fallout 4, final Rating: +2 (in
general, +3 if you are into exploration) I've finally handed the script of Käärmetanssija
to Petri Hiltunen and he promised to look it over
with a tighter comb, since I am a "co-author" (I've
rarely had anything that beautiful said tome) and my
decisions carry more canon weight than random
Praedor-related scribblings by others. As a rule of
thumb, Petri has the power of life and death over Käärmetanssija
and if he says no, it'll go straight into the desk
drawer. I am trying to hold my breath and bite my
fingernails at the same time. But if the maestro
shows greenlights the novel, I'll send it to
"potentially interested publishers". And once it is
out of my hair, it is time to really focus on The
Book of Secrets, the first ever official Praedor
supplement. 21-Dec-2015: Hyvää Joulua!Sarjakuvataiteilija Petri Hiltunen
toivottaa hyvää joulua ja tarjoaa sarjakuva-albumit
Asfalttitasanko
ja Musta
Tie ilmaiseksi jakoon. Käytännön syistä Burger Games
päätyi tarjoamaan palvelintilan ja kaistan, joten
hyvää joulua minultakin! :) 06-Dec-2015: Tracon HitpointHappy Independence Day! What a perfect time to
feel national pride, with an incredibly inept
government on one side and idiots throwing
Molotov's Cocktails at refugee centers on the
other. It has become more and more difficult to
tell real news and parody websites apart. Back in
Brazil, one person in the Finnish IGF group
complained about games being too addictive and
that our young (or at least some of them) are
losing touch with reality. I had to ask her if she
had seen our reality lately? It is disgusting!
Somewhere between pathetic and too horrible
contemplate. Why would you want to touch something
like that? So happy Independence Day, you lying
ministers and racist idiots with matches. You sure
make me proud! On a much better note, I was at Tracon
Hitpoint last weekend, a pure RPG off-shoot
of the games-and-anime-fest Tracon held in
September. I was very impressed and with 500+
attendees the organizers should be proud of
themselves. Also, the guests of honor were great,
the programme perfectly adequate and I even got an
audience of twenty or so for my presentation about
Praedor RPG being 15 years old. If I have to
complain about something, and this is just
nitpicking, the venue was too dispersed and made
the event feel empty. If I had to guess the
attendance by the number of people I actually ran
into, I'd say about a hundred. Events like this
really need hubs that attendees pass through and
can take a look at vendor goods in the process. Oh
well, next time. The next event in the convention tray would be Alpha-Con, or A-Con
at Otava Opisto, Mikkeli, in January. I am not
planning to attend since it is in Buttfuck
Nebraska, has a strong OSR focus and I have shit
to do. Looking at the organizers, it seems that
old the Forge crowd has now moved over to OSR and
is happily beating their new drum. It's a major
step up, because unlike Forge, the OSR games are
not an inherently stupid idea. They are just RPGs
I have little or no interest in. Besides, even I
can't look at Lamentations
of the Flame Princess and not feel
respect. The OSR aficionados love to tell me
they've brought buckets of new blood into the
hobby. If so, great! I hope this new wave of
gamers will eventually move into the kind of RPGs
I like. After all, that is what happened with the
original red box D&D. Mike has come up with a new Myrskyn Sankarit supplement: Raudan Laulu (transl. The Song of Iron) is
a nice booklet. It has the fine distinction of
being a supplement aimed at the players rather
than the GMs and I consider it a compulsory
purchase for anybody playing Myrskyn Sankarit
seriously. It outlines the world in more detail,
in particular the gods, introduces two new
character archetypes and has a bunch of stuff to
make your heroes somewhat more powerful and
definitely more cool. It also looks gorgeous. Mike
has found some really young guy with an amazing
talent for strong-contrast graphics and apparently
keeps him chained up in his basement. Slavery, it
gets shit done. Raudan Laulu shares the
best cover image award with Hornankattila
and the interior is not too hard on the eyes
either. You know my reservations about the Myrskyn
Sankarit rule system but I have always liked
the concept. Still do. It occurs to me that Praedor RPG has actually
simpler mechanics. As I said in my presentation, I
regret some things in the rulebook and seek to
right some wrongs in Salaisuuksien Kirja.
But maybe my biggest failing was the Gamemaster's
instructions in Praedor RPG. I sort of thought, at
the time, that nobody needs to read about this
stuff because it is intuitive. By comparison, I
went all-out with the GM's instructions in Stalker
RPG and people have been buying the game just to
get their hands on that, regardless of whether
they liked the setting or rules. If Praedor RPG
could match that, it would be a great game for
beginners (aged 13+). As it stands, even if the
players are noobs, the GM benefits from knowing
his stuff. By the way, here
are my presentation slides from Tracon Hitpoint.
Not exactly a match for the RPG
manufacturing process outline presented by
Miska. But he runs a factory, while I am a hippie
artist. I am currently doing my final independent edits
of Käärmetanssija and then, probably
within a week, it will go to Erkka and Petri for
review, commentary and in Petri's case, approval.
Once that has been sorted out (and probably in
early 2016), it will be sent to the prospective
publisher for better or worse. I've been putting Fallout
4 off to concentrate on my novel, so no
comments on the game yet. I really hope my novel
will be part of the 2016 lineout for the Praedor
franchise but it is always possible that Petri
vetoes it (it is his IP, after all), or the
would-be publisher tells me to wipe my ass with
it. We'll see. In any case, once I am done, it is
Fallout 4 and Salaisuuksien Kirja
all the way to the Spring, baby! Okay, Winter of 2015-2016. I am as ready as I
will ever be. Bring it on! |
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